

All those lazy bums getting their nutrition from free IV drips.
All those lazy bums getting their nutrition from free IV drips.
In Cadence of Hyrule there’s an “enemy” (more like a trap really) that’s a pair of white hands coming from the ground which grabs you and prevents you from moving for a couple turns. I am pretty sure it’s supposed to be that guy.
It’s not a floor/wall/ceiling master, there are wallmasters in the game too and they’re a lot bigger and brown coloured.
I had no idea there was a trademark on the JavaScript name.
Just tried, turns out I had already signed it.
Return to Dreamland is an original game though. Which is even more confusing in Europe where it’s called Kirby’s Adventure Wii, while being completely different from Kirby’s Adventure.
However, Nightmare in Dreamland (GBA) is an actual NES Kirby’s Adventure’s remake.
Kirby game titles are a mess, especially since they’re almost all different in every region.
IMO I think it’s less “understand” and more “find a way cheese those bullshit Iron Knuckle fights”. I’ve completed Zelda 2 a few times. Those are still torture and terribly un-fun.
I was going to recommend Bomberman. Super Bomberman 4 on SNES in particular is very fun, you can grab not only bombs but opponents too, and there are cool mounts with special powers. A bit chaotic in some arenas, but the classics are still there of you want them, and then when everyone gets better ot wants a quick laugh, you can go for the crazier ones.
I’ve been hearing about this for so long I honestly can’t remember whether I’ve already signed it.
Dragon Quest Builders (2) attempted something between RPG and minecraft-style building, and at least it released. It looks pretty good for a blocky game, it has spectacular block and item diversity, and great building tools. As a mostly creative game with a bunch of silly NPC villager interactions, it’s fun.
Unfortunately, there’s only the hint of a great base/town builder in there, but it’s too shallow in the end. You’ve got different classes of NPC villagers with needs and skills, but there’s no challenge, only the satisfaction of seeing your town run sort of well.
Story mode also teaches you to build defenses and traps against monster attacks but monster raids are scripted and very dumb. After the story ends and you get into full free build mode, you’ll never have a monster raid again, making it all basically useless.
And also there’s very little procedural gen in the game. Main islands are big, but static. Small islands are procedural each with a set biome, but their primary goal is to be destroyed for materials. You can only save 3 of them to use them as (small-ish) new landmasses for your builds.
Yes, I got it. I mean No! No, don’t repeat that!..
Stop. For the love of Hylia, please shut up.
…Fuck you, old bird.
The AI answer mostly just parrots whatever the site that has won the referencement war is spewing. If it’s easy enough, it can luck out and find an easy ready answer on wikipedia or something. Beyond that, most of those high referenced sites are the shitty aggregators that already pollute the search results.
I often search for the correct way to do do something. For example, there’s a lot of baseless bullshit in gardening. If there wasn’t an AI answer, I would not trust the first result and stop there, I would look for a few, check what sources they have. I would not even take the wikipedia answer at face value without at least confirming where they got their info.
We know AI doesn’t do that. We have examples of it not even recognizing obvious parody, it can’t be trusted with recognizing unsourced shit.
Given how wrong/ridiculously oversimplified those AI summaries usually are, it scares me that so many people would stop there like, “Ehh, good enough”.
I bet some people will find a way to disalign generation through the original model and get stuff like that anyway.
I had CPC Jaws, it was an action game.
Pure videogame logic. You had the tiniest submarine and you had to explore underwater caves full of killer starfish and other unspecified marine creatures. The goal was to fish out parts of the ultimate anti-shark gun and use it on the shark.
Said shark patrolled the area just below the surface. Not sure how big the submarine was supposed to be, but comparing sizes, I think that shark must have been a freaking megalodon.
A lot less than 20% when it comes to specific subjects. The great thing about reddit was finding communities around just about every topic or hobby. If 100 people had a passion for something they could meet on Reddit and still have a comfy, somewhat active sub reddit.
On Lemmy you’ve got generic technology, generic news, generic videogames, generic pics, and almost everything else doesn’t get enough traction to keep living. It’s a basic population problem, the fraction of people knowing about Lemmy is just not enough to gather around shared stuff. Even those that do use Lemmy are probably not aware of every community attempt that could interest them.
I still see more communities being abandoned than new ones appearing.
If you are actually talking about Mario Bros., i.e. the game that’s only about kicking turtles, crabs and flies coming out of pipes, yeah, I’d say that one was hardly a new thing.
Super Mario Bros. though? Hard disagree. Back then, that’s a scrolling platformer with controllable jumps, inertia that let you do sliding tricks, and relatively complex physics (acceleration, positional damage, shells, …)
Also very good readability with mechanics that were easy to learn on the spot.
Look at what most platformers played like around that time, and even what basic design errors a lot of them kept doing long after that. SMB was lightning in a bottle.
Social media never was press.
Mirror’s Edge technically was on console before PC. Only for like two months, but still.
high-tech gimp mask
Okay, I wasn’t sure how to describe this… This is perfect.
Regarding Order of Ecclesia, it’s even less connected than Portrait of Ruin, which at least has a central hub. Only the very last part opens up a bit but it’s not a big area. The rest is almost completely linear and made of separate, small levels, featuring a bit of backtracking for specific quests. Calling it a metroidvania is almost a stretch at this point.
It is pretty good though and I liked it a lot. It almost feels like the missing link between classicvanias and metroidvanias, especially in hard mode.