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Joined 1 year ago
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Cake day: June 9th, 2023

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  • Let’s see:

    • There is already Steam for Mac, which a great catalog and sales.
    • The only appeal of an App Store game is cross-platform… in Apple devices.
    • Consoles (with controls) are cheaper than any Apple product compatible with AAA games. (This includes the Steam Deck).
    • There are no platform-selling exclusives.
    • There is no exclusive hardware features.
    • Major most-played games are not available OOTB: PUBG, Roblox, Rocket League, Genshin Impact, Apex Legends, Call of Duty, CSGO2.

    Yeah, I get the sentiment: why. But Apple has to start with something, and if they want people to buy games they will need a bigger catalog, and for that they need to keep their porting tools easier to implement.




  • What’s dissapointing about Dev Home is that it offers nothing of value to the average developer, let alone somebody start it.

    Given the power of containerization and WSL2, you would expect it could create development environments for a given app, like creating a firmware for a microcontroller using Rust, or a backend using Typescript, and even bring common tools or toolchains. Instead, we get some widgets and that’s it.








  • Seems like a NOPE for anyone who only has an iPhone, but if you’re deep into Apple ecosystem with a Mac or an iPad, it seems reasonable if it becomes available in all of your devices and your save data is synced across devices, but if not, then it’s a bad deal no matter how you put it. Imagine running it on the AppleTV.

    Honestly I don’t think you’re gonna drive users with a console to buy it again if it looks the same or worse.

    I think this kind of first releases is a wait-and-see. If it’s performance is on par with consoles, and there is sync saves, it may be an excellent deal.

    It’s not that you can buy RE4 on Xbox and play it on PC too with a single purchase, can you?




  • .:\dGh/:.@lemmy.mltolinuxmemes@lemmy.worldSteam Deck killers be like
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    10 months ago

    Totally agree.

    Not only they can’t sell the device at a loss, but also they have to use Windows for driver compatibility.

    What’s holding back the Steam Deck, and the whole gaming on the go, it’s x86. For the rest, it’s x86 plus Windows plus drivers.

    The one to win will be who makes a tightly coupled device that’s also efficient. Apple is good at that, but has nowhere near the catalogue than Steam and lacks a Steamworks SDK.