For graphics an RX 7900 XTX, and for CPU a Ryzen 9 7900X.
For graphics an RX 7900 XTX, and for CPU a Ryzen 9 7900X.
I used to agree with this statement, but I’m no longer that sure.
I built a new PC a week ago, installed windows first then Linux. The idea was that I needed Windows for gaming.
Thought I’d try proton + Steam, regardless, just to see how it stacks up.
No performance difference. HDR works through gamescope. The window manager of the DE isn’t insane and I can alt tab around my OS without problem.
Pretty good stuff. Still have windows for work and Valorant, but otherwise I play all my games on Linux these days. The only part that’s lacking, in my opinion, is hot plugging controllers. Annoying that that doesn’t work.
Are you using proton experimental?
But Hunt Showdown exists
DHCP as in it’s an ethernet connection to a residential router that provides the device with connectivity details.
Normally this isn’t considered as secure as a bad actor can cut the power or connecting cables (e.g. If you’re using dsl) to kick your system offline.
And, yeah, my old security system absolutely had an old 2G/EDGE modem to connect and send basic signals (as a fallback, in case of the above power cutting scenario). Was great.
It’s bizarre.
In my last apartment, I literally had to fight to get a DHCP/ethernet + EDGE (yes, really) connection installed.
They kept asking me why I want two 😅
Yeah, I recently bought the GL-MT6000 and it’s been great.
Those responses on Twitter are surprisingly wholesome. Sucks that there was a leak, but I doubt it’ll affect the launch much.
Really hoping this’ll be a great game; fingers crossed.
If you don’t want to pre-order, don’t. But don’t just assume that the cancelation of a playtest means the game is broken.
Announcing they’ve gone gold, two months prior to launch, is surely to assuage doubts that the game is being rushed or incomplete.
It’s the correct move, and shows that they believe in their product. Hopefully it isn’t a deception.
Genuinely hope this one turns out great, as I loved the first game.
That’s not what “going gold” means.
It means that they’ve completed development and are prepping their final release CDs/builds.
Functionally, it means development has stopped because the dev team has deemed it complete enough for physical release builds.
As a Turkish person, ooph. Sorry you had to deal with that.
We’ve got some nice coming from Turkey, but also a bunch of shit heels. These days the latter outnumber the former, sadly.
Nameless Puppet was definitely harder than Isshin, in my opinion.
Isshin was tough but very fairly designed. Part of NP’s moveset in Phase 2 is a bit gimmicky and hard to dodge/block, which is a bit of a pain.
I think Isshin is easier only in that it’s a better designed fight that rewards you more for learning his moves and tells.
If a summon was available, I’d use it. My logic is that the designers gave me access to these tools, why not?
Having said that, the Nameless Puppet is the only fight where you don’t get the summon - so that’s the one time the designers expect you to “git gud”.
Great fight, the hardest I’ve ever seen in a Souls-like, but technically fair. Just gotta learn those parry timings, yo.
They most likely mean expensive. I disagree, what with the game’s quality and runtime, but that’s me. I love Lies of P.
While I grew up playing the original Crazy Taxi (in arcade machine form, no less), I’m certain it would fail if released with the same gameplay formula today.
Some changes were necessary, for sure.
Having said that, making it massively multiplayer with a persistent open world definitely seems like a step in the wrong direction.
Something more akin to a modern roguelike with an expanding gameplay area and meaningful vehicle upgrades between runs probably would have been enough.
But, having said that, I’m hoping the studio is able to make something great. I’m very-cautiously optimistic.
Because it annoys me deeply when people nerd out over difficult-to-search-for acronyms without ever bothering to explain it for people not in the know:
The web comic’s called “the Parking Lot is Full”.
It ran from 1993 to 2002, and while the original site has been down for years, you can still browse parts of it via archive.org.
I always liked their UX, and never noticed any outright bugs?
But, yeah, definitely dislike the Spyware - I recall having to adb shell
into the device and manually disable those processes after each update.
Shame they include that, their devices are (otherwise) really great.
It has a little something for everyone.
As a player who’s played 4U, GU, World, and Rise; I’m kind of okay with that loss. The hunting side of things was always very weak and unintuitive (to me).
I think putting more emphasis on interactions with the world kind of help justify the existence of the open world - but more emphasis on finding and tracking monsters just seems like a step in a direction the teams - historically - haven’t been the best at.
This is just my opinion, though - shame to see a part you liked about the games being reduced.
Black and White 2 was also fun