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It looks a lot like Dying Light in terms of parkour. If it has an open map/open world design, I hope it scratches the same itch.
It looks a lot like Dying Light in terms of parkour. If it has an open map/open world design, I hope it scratches the same itch.
For everyone wondering, this is northbound I-35E in Eagan, MN, just east of Moonshine Lake. If you drop a streetview pin in Google Maps you can see the sign.
There are several good total conversions for Sins of a Solar Empire: Rebellion. Star Trek Armada 3 is the most complete overhaul I’ve played for it. I’m a big fan of Halo spaceships and the Sins of the Prophets mod is the closest thing I’ve seen capture the asynchronous battle between UNSC and Covenant ships. There are others for Star Wars and Stargate that I hear are good, but I have not tried them.
One of my philosophy professors described philosophy as a bunch of people trying to convince themselves they’re not nuts.
I agree with most of the suggestions here, and I’ll also throw out Tropico 6. It’s one of the few coty builders outside of Frostpunk where the soundtrack actively pulls me into the experience. It’s also fun building up an island balancing between investing in economic growth, citizen happiness to get reelected, or military/oppression methods so you don’t have to get elected.
Humbling? That’s going on in my head. I’m that complicated! Or at least the “hardware” I run on is. I think having a brain that beautifully complex is more empowering than anything! I wonder what new discoveries will stem from this.
It’s a 3D first person game instead of a 2D isometric, and most of the differences stem from that. More manual building (they added blueprints but I don’t know how good they are), infinite resource sources which means setting up a mining outpost is permanent. Much less focus on fighting wildlife, though that is present.
Overall, it’s a much more relaxing, slower paced game than Factorio. Both are good at different aspects of the same thing.