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Cake day: July 3rd, 2023

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  • I thought the game was pretty okay. The romance with the detective lady was a little disappointing. The difficulty fell off a cliff pretty early on as a mage with life drain.

    The arc with whatstheirface and their mother not accepting them seemed pretty plausible to me. I’ve got a friend going through something like that now. Seeing something like that in media is meaningful to people.

    The loyalty mission prompt was kind of meh. I can see that they wanted loyalty missions, but it felt like they struggled to fit them in.

    Overall it wasn’t quite the game I wanted, but it wasn’t bad.



  • I feel like how big I want the game to be is a weird quantum unstable value. When I’m interested in the game I want it to keep going. But at some point I lose interest, and I want it to wrap up. But usually I don’t want to skip content that’s at least okay, especially if it affects endings and other choices.

    Like I enjoyed Veilguard, but there were bits near the end where I was losing focus and kind of wanted it to pick up the pace. There have been other games where I finished all the side quests but was like “that’s it? I want more”

    Not sure how to square this circle. I don’t think procedural generated or AI content is quite up to the task yet.

    I do think we’ll see a game that has AI content in the critical path in the next couple years though. You’ll go to camp and talk to Shadowheart, and it’ll try to just make up new dialogue. I don’t know if it’ll be good. There will probably be at some weird ass hallucinations that’ll become memes.






  • Depends on how strange and impactful their choice is.

    If it’s something that I think should be in the style guide, I’d promise try to achieve consensus. I’d prefer not merging in the dubious code because then other people may take it as precedent.

    One guy really wanted to write his code differently than the existing code and how others were doing it. It kind of sucked. Not that his way was bad, but no one else on the team subjectively liked it. I relented and let it go, and then had to deal with that unpleasant code for months. Eventually he moved on and a lot of that code got replaced. I retrospect I would have preferred if we had somehow convinced him to keep in the style we preferred. I’m sure he wasn’t happy that the rest of the team wasn’t keen on his style choices.

    If it’s just a little weird, mention it as a non blocking comment. Like one guy would have weird line breaks in his longer comments. It technically followed the guide (under max line length) but it was weird. We asked him to stop, he said ok, no problem. But I didn’t block a merge over it.