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I only know this because there’s a mission in Watch Dogs Legion that’s inside it.
it/she
I only know this because there’s a mission in Watch Dogs Legion that’s inside it.
For Monado on Windows iirc the current state is that it works but not with real hardware (which is usually well supported officially anyway) due to lack of drivers. Now if it becomes the only platform to keep supporting WMR the developer incentive is definitely there.
I liked playing osu! on Linux through Wine since it offered much lower audio and input latency than you could achieve on Windows. Minecraft has also always been a safe bet on Linux (unless you enabled shaders, then it just turned into a visual abomination for just about every shaderpack).
Generally OpenGL games weren’t too bad, DirectX however… the biggest change here was DXVK rather than Proton.
Never thought we’d get to where we are now.
Instructions unclear, installed sway and 50 utilities for it.
7900 GRE is officially supported too which seems like a great <$600 option on the market right now.
According to Arch Wiki they get generated and stored in the partition when it is formatted. So kinda like labels but automated and with (virtually) no collision risk.
I’m so excited for this, these classic car additions reduce a lot of staleness I’ve felt with the game.
And the largest ever decoder since it’ll need the whole model to work. I’m not particularly knowledgeable on AI but I’ll assume this will occupy hundreds of gigabytes, correct me if I’m wrong there. In comparison, libdav1d, an av1 decoder, weighs less than 2 MB.
Including a direct link to the form in the very first sentence of the article is such a baller move by the author.
As a fan of Sega’s Jet Set Radio, we got Bomb Rush Cyberfunk by an indie which is so much of a clone that it’s considered an unofficial sequel, and we all love it.
I absolutely love the answers.
In ours we can send probes to confirm our observations, but the closest other star is so far away we’ll never even get 1% closer in our lifetime.
I’ve already gotten good answers to why this shouldn’t matter though.
The article is referencing a benchmark that was run on desktop hardware so not clickbait. Likely they mentioned the handhelds in the article for ref link revenue.
Fun fact: w3schools has nothing to do with w3c and there used to be a whole website dedicated to giving them shit. They’ve apparently gotten much better these days though.
It’s not documented directly since it’s done with Steam’s built-in controller customisation. Under desktop mode in Steam Settings -> Controller -> Desktop Layout -> Edit Layout – there are two Action Sets with the start button bound to switch between them on long press. You’ll hear a sound when it happens as well and the game will detect it as an Xbox controller.
This acts system wide as long as Steam is running but it won’t give you the per-application customisation you get by adding it to Steam.
my only complaint is that Steam Deck controller doesn’t seem to work automatically with Heroic games launched through desktop mode
If you hold start for 1 second in desktop mode you can switch between Desktop and Gamepad profile (which should just emulate a regular gamepad), assuming you don’t mean that.
Arch is focused on being cutting-edge and lightweight which happens to be perfect for gaming performance in most cases but that’s all.
Jesus what the hell is going on in those comments over there.
I think it’s time for a refactor of my legacy code that deals with infinite timezones. :/