deleted by creator
deleted by creator
divorce
i think the mod loader is for a console release.
Oxygen Not Included. it’s taken over my brain.
i’m a plan 9 from bell labs fan. Imagine how excited I was when wsl used 9P for its plumbing. then they scrapped it all for wsl2.
just, the power they managed to get out of those union mounts… your application wants access to the mouse? sure, here’s a file named “mouse”. it’s got the coordinates in it. you want to draw to the screen? here’s a file called like “bitmap” or whatever, just write to it. you want to start a process on another machine? just cd to it and start the process there. want to have the UI show up on your machine? symlink your bitmap file to that directory.
I also wish early web composability could have stayed and expanded. like, the old vlc embed player, which would just show up in your browser and could play any file inline? great stuff. Imagine if every application composed with everything else, like the android Activity and Intent concepts but for anything, just by virtue of living in the same os. need an image? just ask the os and it will present the user with many ways to procure an image, let the selected one run , and hand you back an image. you don’t even have to care where from. in a way, it’s what the arcan guy is doing with his experiments, although that’s more for stitching together graphical pipelines.
sorry to tell you this bud…
i find it useful for things outside my areas of expertise. been doing a lot of devops lately and even though it usually fails in the specifics it can generate the broad structure of a yaml pipeline and enough pointers that i can find the right thing in the docs.
we used to hold pong tournaments at uni, using a circuit-accurate simulator of the original hardware and home-made replica paddles. really got the crowds going.
i think that’s sort of the whole point. i mean the dev is called Neognosis. though i can definitely see how that could be unsettling if you’re intimately familiar with the franchise, which i am not.
i had the pc version of 2097 as a child and i could never get the hang of it. too technical for a 9-year-old i guess. so i never really had any nostalgia for the specifics, i just saw Ballistic on sale and thought “hey that looks like wipeout, I wonder if they still have that weird floaty feel”. it does feel like i remember, and after spending some time with it i really enjoy it even though i’m still no good 25 years later.
also they did add go-karts so it’s not entirely plagiarized ;)
i want the Just Cause series to continue on from the second installment but instead of focusing on the movement, focus on the world building and setpieces. the plot in JC2 is completely batshit insane and ends in a fistfight atop a speeding ICBM. they kinda just forgot about that part in the sequels in favor of adding tornado guns or whatever.
we got a modern revival of the neverhood in Armikrog., and it sucked :(
have you tried BallisticNG? very similar feel imo.
we get those in spades, they’re just all 5v5 hero shooters with moba elements
learn kakoune or helix, become even more entrenched.
i vastly prefer the object-verb keybinds to vim’s verb-object, but now i can’t even find bindings for other editors so i’m permanently stuck now
i bought this expecting a story-heavy atmospheric lonely driving experience with weird world building tense moments, like the vibe of the ship repair stuff in outer wilds.
i got a survival-crafting horror roguelike. you do comparatively little driving, the main game consists of scavenging for loot and using it to build replacement parts for your crumbling vehicle.
i hope this gets me back in. last time i thought the “repair vehicle after a successful run” setting would help me, but that also completely removes the quirks system, where the car picks up weird behaviors with time. it just deletes that gameplay element. that made me feel like i was cheating, which wasn’t fun.