

If you plan to sell it, yes. This is a DYI project.
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Opinions exclusively of my own and of voices in my head.
Autism, communism, arthitism, cannabism.
If you plan to sell it, yes. This is a DYI project.
Can this business model survive a recession?
IIRC Witcher 2 used eON which is also some sort of translation mechanism. But yeah, native port is not a guarantee of stability. Wine/Proton is a guarantee that you’ll be losing performance on overhead due to those being a reverse engineered reimplementation of Windows libraries. It can be mitigated due to Linux being more performant and/or less bloated with adware. Regardless of all of this, we should be making comparisons to as-is performance because that’s what ultimately matters to end consumer.
It is very common for people to joke about how big their backlog is. I’m not sure we can call buying things you’re never going to play as frugal. I’m on autism spectrum and do both regular and digital hoarding occasionally but I’m a bit more mindful about it ever since I admitted it. Many people seem to be in denial.
Most games on Switch 2 will be bespoke ports while Deck will run Windows versions through a compatibility layer because Proton made devs forgo Linux native versions. Those tests were done in both handheld and docked. For handheld there are pros and cons for both but Switch looks much better, has better battery life (although with more dips below target framerate). Docked Switch simply blows the Deck away but that’s not a real life scenario really as you’ve said.
This is not a one-off, Switch is just newer hardware that’s carried by DLSS too. If you game on a budget you can buy and sell used copies on Switch as well. Not as simple decision as you make it out to be.
Digital hoarding is a mental disorder same as any other form of hoarding.
Probably depends on location. Games are stupid expensive compared to typical income here. I make pretty good money but I wouldn’t be able to justify games at current prices if it wasn’t for second hand market and Game Pass.
They did a healthy mix in 1+2. This is just too little, seems like they opted to cheap out on it.
I know plenty of console gamers who buy physical copies of newest releases, complete them and sell them on local Craigslist equivalent. They hold a handful of games at most. Not really possible on PC anymore.
Could be, I’m in Eastern Europe so there weren’t that many servers and I hung out in maybe a dozen or so. You’d also expect this area to be the hive of scum and villainy but it was mostly nice people playing in general.
I have something like 500h in TF2 from back before Valve killed it with lootboxes and I haven’t really experienced porn sprays. I think people didn’t want to risk VAC ban from a paid game.
I guess the point was that if you have a very low performance ceiling it acts as an equalizer of sorts. An indie developer doesn’t need to be as much concerned with competing with big AAA publisher if the end product will not differ that much in graphics and graphics, for better or worse, sell games.
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Private servers are not always a viable alternative option for players as the protections we put in place to secure players’ data, remove illegal content, and combat unsafe community content would not exist and would leave rights holders liable. In addition, many titles are designed from the ground-up to be online-only; in effect, these proposals would curtail developer choice by making these video games prohibitively expensive to create.
I’m cool with not designing games to be online-only from ground up. Your concern was noted, video game lobby.
You made it sound like they had 100+ full time employees specifically („payroll”) but it could also mean they paid €1 bounties to 101 people. I know they subcontracted Proton to CodeWeavers (~50 people) who have been working on Wine for ~20 years by then.
How much money did Valve put in? Where do those 100+ devs come from?
Improperly redacted documents from the initial Wolfire case — later hidden — indicated that Valve had only 336 staff in 2021, with just 79 of them working on Steam. We’ve remade it using data reported contemporaneously:
Fediverse does everything I require out of social media. Functionality of threadiverse is mostly there and getting better (Piefed will probably replace Lemmy as the go-to eventually), apps are better. Mastodon / microblogging was always good enough for communicating with real people, it’s when you’re an influencer you run into limitations but who cares about that. Maybe there aren’t that many people that are into this and that’s okay because we’re not a corporation that needs to report quarterly growth forever.
Apologies for my scatterbrain. In that case I’d go with BotW because it’s shorter/focused (others will say it’s too minimalist) and you’ll get to experience a modern Zelda game. Also, if you don’t own Switch 2 it runs good enough while TotK was just a bit too much for Switch 1.
RIP