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I’ve only ever really liked the original 2 isometric ones, and Vegas. The Bethesda ones are boring.
I’ve only ever really liked the original 2 isometric ones, and Vegas. The Bethesda ones are boring.
Early-mid 90s.
The latter years of the NES, the entirety of the 16-bit console era (SNES/Megadrive [“Genesis”]), the golden age of PC adventure games & the dawn of multimedia (CD-ROM based games & talkies).
Just before the release of Doom, where FPS took over; and the PSX/N64, where (bad) 3D was teh hotness; is where it’s at for me – likely why I love my MiSTer FPGA so much.
Focus on the jokers, NOT the hands. You can easily win the first few stakes with a high card build.
Also remember that cards are scored left-to-right, so chip jokers on the left, mult jokers on the right.
Card Sharp is a very powerful early joker, imo.
Lawyers gonna lawyer. And Japanese companies have never embraced modding.
Don’t forget distribution. It costs money to make a nice cartridge. It costs money to stamp a CD and put it in a pretty box. And that cost applies for every. single. copy.
Now compare that to digital distribution…
Roguelikes, such as Hades. A single run won’t take you longer than 30mins (and often far, far less than that – you’ll die, a lot).
Every run is progress. And if you feel like you’re not progressing fast enough, you can turn on “God Mode” (the protagonist is a god) and gain 2% damage reduction after each death, to make subsequent runs a little easier (no penalty in doing so, either).
Music is integral to build the game’s overall atmosphere. At least indie studios still get it: Look at Cuphead, Hollow Knight, Hades, Vampire Survivors, etc.
Still describing the Diablo 3 in-game real money auction house. People just gathered the quickest-to-gather saleable thing over and over, sold it en masse for real money. Little money × many transactions = lotsa money. Then they bought the good stuff.
Became a gold farm simulator, as full stacks of gold were saleable. If they had blocked gold sales (can’t remember if they did do so eventually), it would’ve just moved to X relatively-common legendary item.
First Steamworld game I didn’t really get into.
IMO, Heist > Dig2 > Dig1 > Quest > TD > Build
It’ll get an influx of players next month with the GamePass release. How long that lasts is ¯\_(ツ)_/¯
At least Magic cards are physical goods.
Edit: But apparently, MtG Arena is digital.
I’d like to see the actual Elf Wars. It’s a gap between the events of MMX and MMZ.
They already did X remaster on PSP; wasn’t awful, wansn’t great.
This article’s premise is BS. Easy mode is for people of any age who have not gotten gud.
I don’t disagree with you, but a lot of people, when presented with new game mechanics, don’t have the time to spend “getting gud”.
I know that if I were to start playing, for instance, Hollow Knight today, rather than at its release (cleared Pantheon of Hollownest), I’d likely have to put it down or install a nail damage increase mod – I have kids now; no time to grind at bosses to learn the patterns.
Project Diablo 2 is a pretty vanilla version of Diablo 2 LoD. Yes, it rebalances.skills and items, and adds corruptions and endgame maps, but there’s no new skills. For a complete overhaul, you want MedianXL.
That said, I’d still forego both and go with D2R. Modding is coming along, finally. After a regular playthrough or eighteen (6 classes × 3 difficulties), give Diablo 2 ReModded a try.
Play retro adventure games, or modern Telltale ones.
They made a comment about VR during one of their OLED Deck interview. Deckard – whatever it is – is still in the works, I presume.
You misspelled awful
Momo is FF9 due to a separate listing for Tetra Master starter pack DLC.