some engines have cylinder sleeves that can be pushed out. Although, as another commenter already mentioned, they actually meant “throwing a rod”
some engines have cylinder sleeves that can be pushed out. Although, as another commenter already mentioned, they actually meant “throwing a rod”
I mean, that kinda makes sense? An engine should be cheaper than a whole car, shouldn’t it?
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That conversation doesn’t make any damn sense. Why would an interviewer ask arithmetic questions to check the ml claim?
They didn’t. They claimed Valve has a monopoly while Epic is working towards having one in the future.
Well, only a tiny amount of light from the candle contributes. Not sure what to make of the facial expression though… why so wide eyed? What’s happening off-camera?
As expected. And now they’ll publish their actual policy which will still be pretty bad but less worse.
If they only get the hashes supplied, Apple can’t tell why they’re bad files.
haha, in germany it often times is just cheaper to order elsewhere these days
I’m not sure how easy that is with RTX Remix. IIRC the assets aren’t actually added to the game itself, but rather they get injected into the render-pipeline.
Ok? It doesn’t have RTX though, so of course it’s gonna run fine. It’s source engine after all.
They were saying it would run badly if BM had RTX like Portal RTX, because Portal RTX is already very demanding.
In another comment you mentioned not having tried Portal RTX yet.
Have you had a look at the RTX trailers of games? Most just show of how great the reflections are and barely anything else. It’s like " Look! We’ve got RTX now! See that puddle? Now you see yourself in there! That’s why we added more puddles!"
that’s just part of RTX remix and somewhat the point of that tool. After all you need to get proper RTX materials in there and why not upres the assets as well while you are at it?
Yeah, that was not really a good room to show off RT features. Most of the shown effects can be convincingly faked with modern shader techniques.
The three main types of brake-by-wire systems are: … electro-hydraulic brakes (EHB) which can be implemented alongside legacy hydraulic brakes and as of 2020 have found small-scale usage in the automotive industry; and electro-mechanical brakes (EMB) that use no hydraulic fluid, which as of 2020 have yet to be successfully introduced in production vehicles.
The question now is what the other quote was talking about, seems a bit unclear to me. I omitted the electronic parking brake in the quote.
EDIT: As of now I could find references to a total of 6 car models implementing brake-by-wire, two of which are already discontinued: Toyota Prius, Lexus RX 400h, Mercedes E and SL(both discontinued), Alfa Romeo Giulia and the Chevrolet C8 Corvette.
Again, considering the current amount of models on the market, that’s far from common
Brake by wire isn’t really very common afaik. Mercedes had EBC at some point but stopped using that system. It also had the downside that the SBC unit had to be replaced every so often to guarantee a working brake system.
That kind of depends. ANNs are basically utilizing the branchless programming paradigm, similarly to what you would do when programming for a GPU
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