To add to your point, Jedi Survivor was a huge improvement over Fallen Survivor. I’m not sure how you could look at that game and say that there hasn’t been any improvement at all.
To add to your point, Jedi Survivor was a huge improvement over Fallen Survivor. I’m not sure how you could look at that game and say that there hasn’t been any improvement at all.
I know it’s counter to what the thread is saying but I really miss plastic phones. They allowed for wireless charging and don’t shatter so easily. Lumias had amazing designs and were built like a brick.
AC3 is kinda infamous for not being great but I think it was thematically the strongest. It just had a ton of pacing issues. If you liked AC4, I suggest playing through that to see Edward’s legacy in a different light. Or read the AC3 book which tells the AC3 story from a different perspective from Edward’s son, it also documents everything that happened after the game.
It is pretty useful and convenient if your use case suits it but I don’t think that fits the majority of people. For me my Fold 6 replaced my Kindle and Surface. It’s nice to able to open it up to read ebooks and manga since opened up, it’s pretty much the dimensions of a typical book. Also makes things a lot easier when I need to remote into a PC or SSH into stuff and is a really convenient sketch pad for ideas.
It’s also really neat that it’s not ridiculously wide like every other phone out there nowadays since I have small hands.
My Fold 3 lasted 3 years with no issues until I traded it in so I think they’re fairly well built.
In this case with the trifold, I personally think it’s way too big but I’m someone who’s never seen the point of tablets that were larger than 7 inches anyways. Always preferred a laptop at those sizes.
I agree with you. Even though they’re still not the kind of game so would play regularly, Overwatch 1 was extremely annoying to play with all the stuns, freezes and more. Overwatch 2 toned down and removed most of these which made it actually somewhat enjoyable.
GamerNexus and Level1Techs are pretty good at that since they target a much more technical audience. For mobile devices I thought Michael Fisher is also great. High production value and has a very different style.
It’s somewhat common. On the media encoding/decoding front, Intel has been doing this with stuff like QuickSync, AMD with AMF and Nvidia with NVENC.
There were some benchmarks that showed Ryzen getting very close and in some cases beating with Zen 4 based Z1 Extreme already. They just aren’t in laptops.
Reddit and lemmy like to say that but I doubt any noticeable portion of the player base is going to bother. Has been for almost every game with denuvo lol
Honestly it just needs to be decent. As long as its not as awful as 3, it’s not too bad.
All the new stuff is now on .NET Core/5.0 and up at least.
I found it easier to search for settings that are supported by it. It tends to catch things even if the wording you use isn’t the exact name of the setting. The Windows search to bring up the control panel options from before they implemented the Settings app search has never really been reliable unless you recall what it’s actually called.
OpenGL is a bit more complicated since it’s more than just a specification in practical terms. The documentation and tooling for OpenGL was really awful compared to Direct3D. This is a huge issue when developers are working on implementing features. For instance, the documentation for glReadPixels is incorrect for years and you would have to refer to the wiki for it instead. Yet, the only way you would know this is if you scoured the internet and happened to find a StackOverflow page asking about symptoms that may not even match your issue.
Thankfully, Vulkan seems to be a lot better in this regard but I still curse the heavens everytime I need to go back to OpenGL when supporting older hardware.
Iirc it’s fairly lightweight without much overhead. It’s not as heavy as running VM your PC.
They specifically called out generative AI though. Stuff like separating photographs to individual pieces doesn’t require generative AI specifically. Machine learning models that fall into the general umbrella of AI already exist for object segmentation.
It was actually a third party open source project originally lol
There’s a reason they made PowerToys Run. It’s miles ahead of the default Windows search experience.
Not sure what you mean here with your sarcasm. Proton means that developers can just write games for Windows and expect to make that version compatible with Linux with minimal changes as opposed to making a native Linux version.
As a developer myself, I know that it doesn’t make sense for a developer in most cases to write a Linux version and support it when the Linux user base is tiny by comparison. It happened with OS/2 and it can happen again. Not to mention Linux game developer tooling pales in comparison to Windows with DirectX.
I expected this from the start once proton was introduced, just not from Valve themselves… Welp. It’s now inevitable.
I did play months after release and I have a pretty beefy PC so it was fine for me. I did only encounter stutters at one specific area halfway through the game but other than that, it was really smooth for me.
Survivor improve Don the first one by expanding on the stances you had in the first game, a much larger world with a larger variety of enemies and tools you can use in combat. There’s a hub area which is kind of cool but I honestly didn’t really get the appeal of that. There’s also quite a bit of cool moments in the story that were really neat but I won’t talk about it because it’s a spoiler. I liked it a lot actually and it’s a shame all of it was overshadowed by the awful performance on launch.