IIRC They were also trying to get kernel devs to let official structure definitions live in Rust instead of C, and got upset when they didn’t want to do that.
IIRC They were also trying to get kernel devs to let official structure definitions live in Rust instead of C, and got upset when they didn’t want to do that.
This would be caught by ASan and other tools though, which should be part of any review.
I’m doing that. I know several others who have as well.
Be that as it may, I personally wouldn’t consider someone to be a very knowledgeable (on how games actually work) game developer if they didn’t at least know how to use things like linear algebra to make a character run and jump naturally and such, even if they’re not coding like that day to day and just using a higher level framework.
You don’t have to agree with me, and I still respect your opinion either way.
Depends entirely on your definition of “gamedev”, IMO. If you’re trying to write a platformer in basic C with no external libraries, you will absolutely need to use algebra/geometry/etc. and maybe even some more advanced things like physics/calculus depending on what features/effects you want to put in your game.
I think you could argue the same point with C++
To be fair, it’s entirely possible to make the same and very similar mistakes in Rust, too.
you might need a time machine for that
I think if Rust people want C and C++ devs to switch over, there needs to be a lot more documentation that’s easy to follow on how exactly to do that. For example with Swift there’s an amazing tutorial called Swift for C++ Practitioners that step-by-step goes over all the equivalent functionality and how to translate existing concepts over from one language to the other. I think Swift at least has the edge there with familiarity because the syntax physically looks closer to C-like languages, so when that’s not the case, even more hand-holding is going to be necessary IMO.
Please work on your Japanese.
I would use Ada or Spark in a heartbeat if there was an easy-to-use, mature cross-platform GUI library for it.
the queen of /g/
Big Tree is coming for us.
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technically correct, the best kind of correct
I have. You just don’t hang out in the “right” places
Nobody mentioned number of speakers though
I think you answered your own question :)
There’s no shortage of reasons to not like Linus.