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Joined 2 years ago
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Cake day: July 31st, 2023

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  • I think it sounds like you want a paid product that just works out of the box. Jellyfin has some rough edges sure, but it’s also a volunteer project for the most part.

    I’ve got to disagree or clarify with some of these points. These points seem subjective and I feel the need to say something in case others are trying to compare plex/jellyfin.

    • Hardware acceleration works just fine? Unless there’s some hardware specific issue?

    • The difference in apps is because there’s two platforms. The web player (with CSS themeing) and the native (like on Android, which is a straight up android app, not a web page). There’s some capabilities that you can only get on Android if you build an app instead of a web player. There’s only like one guy building the android TV app.

    • Unfortunately just one guy working in his spare time on the android TV app. I’ve never had subtitle issues either (might be a good time to open a bug in report?)

    • Jellyfin “remote” is pretty rudimentary. You’d be better off just accessing it through a tunnel anyways – and then youd have access to your own just not your server.


  • relic_@lemm.eetoGames@lemmy.worldThoughts on Final Fantasy VII Remake
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    5 months ago

    It’s funny to see this opinion as I loved Remake and hated Rebirth (quit after about 10 hours). I never played the originals, so my perspective is different, but Remake was nice and streamlined but I felt like Rebirth, in contrast, was a bloated open world slog.

    I thought the soundtrack for both games were excellent though.


  • Historically, AI has found and used exploits. Before OpenAI was known for chatgpt, they did a lot of work in reinforcement learning (often deployed in game-like scenarios). One of the more mainstream training strategies (pioneered at OpenAI) played sonic and would exploit bugs in the game, for example.

    The compute used for these strategies are pretty high though. Even crafting a diamond in Minecraft can require playing for hundreds of millions of steps, and even then, AI might not constantly reach their goal. Theres still interesting work in the space, but sadly LLMs have sucked up a lot of the R&D resources.


  • The challenge is that AI for a video game (even one fixed game) is very problem specific and there’s no generalized approach/kit for developing AI for games. So while there’s research showing AI can play games, it’s involved lots of iteration and AI expertise. Thats obviously a large barrier for any video game and that doesn’t even touch the compute requirements.

    There’s also the problem of making AI players fun. Too easy and they’re boring, too hard and they’re frustrating. Expert level AI can perform at expert level, which wouldn’t be fun for the average player. Striking the right difficulty balance isn’t easy or obvious.


  • I won’t aim to change your mind but I’ll add that one of the reasons they’re so expensive is, at least in the US, there is simply a struggle to build mega engineering projects. From project management to the blue collar skills required (nuclear isn’t the only large scale engineering project with cost overruns). Things were more favorable in the 80s when plants were built somewhat regularly and the country had collective experience completing these projects.

    Renewables are similar too on both the installation and design side. More experience in manufacturing, developing, and installing helps to lower costs.





  • relic_@lemm.eeOPtoGames@lemmy.worldCan we talk about FF7 - Rebirth?
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    1 year ago

    Yeah your understanding about the towers is correct. I don’t think it’s inherently bad, I’ve even enjoyed it in some of the AC games, but in rebirth it just feels like a bad chore list. Some of the combat challenges can be interesting but the ones with the summon stones (I forget the name, but they reduce the power of summon fights and do other things) and scanning the life springs are just terrible imo.



  • This is a pretty bad take and I feel like you must have not really played tribes very much. Comparing tribes to CS? Really? You think the popularity is because of the team sizes?

    The fact that they are only implementing 16v16 seems like a warning flag to me. I wouldn’t be surprised if this ends up as a mediocre experience with a few tribes mechanics just largely trying to cash in on name recognition.





  • This drives me crazy every time I see it so I’m glad to see others recognizing this. Yes game production has gone up, but the market has massively increased. Your costs are fixed; doesn’t matter if you sell 10,000 copies or 10,000,000. More people are gaming than ever so when I see all these attempts to squeeze more money from consumers to address rising costs I have no sympathy for the publisher.