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Maleshep is objectively the wrong way to play mass effect
Maleshep is objectively the wrong way to play mass effect
That’s the reason i prefer a system where you can ‘sculpt’ a character rather than fiddle with sliders is so much better. Don’t see it very often, the last time i used one like that was probably fallout 4.
No, not at all. Sure the rich want to be richer, but hurting the poor is a goal in and of itself in our world.
Huh, i didn’t expect more phantom breaker
Admittedly i don’t play mmos very much, but from what I’ve experienced they are in no way designed around building community.
The focus on instanced, end game raids makes it more or less impossible to have the spontaneous interaction that originally sold the genre. The combat being optimizable the way it is gets rid of any creativity or self expression (and hurts the games in other ways too). Even little things like maps and map markers remove reasons to interact. Then auto matching and market places remove what little community is left between the lines. Community is formed in spite of have design these days.
Streaming? Gross
Dudes a piece of a shit, but this might unironically be good for VR tech.
fallout 76, fallout 4, Skyrim (only counting it once), fallout 3, and oblivion. Bethesda game studios had nothing to do with doom, Bethesda softworks merely published it.
All of them are generally bad in their own special way, but special mentions go to oblivion for inventing shitty micro transactions (horse armor) and 76 for being the single biggest trainwreck in the industry since E.T.
Pretty sure I’ve seen this exact same article from different websites, which is kinda weird. Opinion stays the same though, outside of marketing speak (immersed in the world? BS, then why is it not first person?) it looks bad. The gameplay showed off a very not good basic action combat system and this doesn’t inspire confidence either. Not to mention every single dragon age game has had worse combat and character building than the last one, it’d be stupid to expect them to buck the trend now.
Obviously not. hurting bad people is morally neutral at worst.
Highly doubt that, but maybe the next Neverwinter nights.
It’s insane that anyone even bought starfield to begin with. Did people not play the last 5 Bethesda games? The absolute best among them barely gets to mid without a full day of installing mods. The last one was such a shameless scam that it might literally be unprecedented in the mainstream industry.
Tbf, the pseudo-horror dlc is literally the only thing they’ve done right since morrowind.
If you’re still looking for systems to bring in new players, Chronicles of Darkness is almost objectively the best option. The mechanics are very simple (no moving goals, success are always 7 and higher on a dice, you just roll more dice), character creation is the easiest I’ve ever seen it (the rules for it literally fit on the bottom of the character sheet, no classes or anything to bog people down), the setting is fundamentally familiar to every human alive (the default setting is literally your irl home town with some weird hidden magic shit thrown in), and it’s cheap (you only need a single book for whatever it is [think fairies, vampires, werewolves, etc ] you’ll be playing).
‘honor’ or whatever isn’t good and killing an evil creature isn’t evil, no matter how you look at it that wasn’t an evil action.
Before i mention class fantasy, i highly recommend you find a better system. Ikik everyone who plays a better system tells people to do that, but it really does seem like dnd in general (not even just 5e) won’t appeal to your tastes. Have you tried mage the ascension? It’s literally about coming up with your fantasy of who you want to be, with more freedom in how you build and use your character. I’m playing a modern witch in my current game, communing with spirits and influencing fates, meanwhile we’ve had a hypertech engineer and wuxia martial artist in the same group with no incongruities (we do think the other people’s ways of doing ‘magic’ is weird and wrong, but that’s how it’s supposed to work in setting).
As for 5e; magic classes don’t really differentiate themselves well enough. wizards and sorcerer cannot coexist as truly distinct things without actual vancian casting (which the game would be better off entirely without imo), as it stands sorceror is just worse wizard. Clerics have the same mechanical problems, they are just better wizards and their flavor falls short when DMs are reluctant to use the flavor text of religion to force a player’s hand or remove their spells, which is crucial for the class to fulfill it’s fantasy imo. Warlocks are mechanically distinct, but share cleric’s reliance on the dm to be distinct narratively, and again it seems like the 5e community is against things like that.
The lack of rules or the enforcement of them hurts classes as well. Without a working economy wizards don’t have a reliable method of learning magic and martials don’t have access to magic weapons to support the ‘guy with a stick’ fantasy so they get weirder and weirder subclasses, that ruin the fantasy, to make up for it. The slow combat discourages dangerous travel, which means ranger’s big thing (being the guy who travels real good) is thrown out the window too.
Side note: A big issue I’ve seen online is that people think mechanics are arbitrary, generic, and cannot support narrative. It feels like wotc buys into this line of thought and i don’t think 6th edition will fix any of the issues here because of that.
Not to mention, 5e is actually really bad for Homebrew. Without some kind of strong foundation to build off of its really hard to make something balanced (doesn’t apply to just combat) and you can’t escape 5e’s bad mechanics without a whole new system.
Side note, I’m pretty sure wotc’s predatory pricing is part of the reason people don’t move to other systems. They think every game needs a bare minimum 3 books for $50 each to get started, when $40 for a complete book with all the base rules is actually a little pricey for ttrpgs.
Simply ignoring the way your class is meant to play doesn’t make 5e flexible, if anything it feels like a consequence of the system not being flexible.
He’s criticizing 5e, it only makes sense that he’s being down voted to some extent. 5e is very popular and doesn’t really do anything well, so it’s fans (that engage in niche forums like this) are mostly brand loyalists and immature children/young adults just discovering their hobbies
God, after playing as Desmond i was so excited as a kid at the possibility of a game set in the future, then they kill him and the series.