Quit your boloney, just bring some sweet honey!
Quit your boloney, just bring some sweet honey!
With all the other comments, it becomes pretty obvious that the easiest way to do it, would be being a multi-billionaire in the first place… Wait a second…
See, you are right and that’s exactly why I started with “This might be a little on the side of the main topic”…
This is a fantastic timeline if you want to go into details.
Well then… To stay true to the history, we probably would have to go back to Galaxian from ‘79, which introduced 1-UPs / additional lives, bonus stages and player upgrades, plus simple summary / statistics for hits and misses.
Well, when I was writing that, after midnight I will add, I had this feeling that Mario was doing this thing earlier but for me Mario stands as an icon for the first level design overall as a golden standard for introduction to mechanics and really efficient use of memory for data, and one of the first uses of dynamic music… So you are totally right, Mario brought a lot of things, I’ve just played Crash much more.
This might be a little on the side of the main topic but there was always something cool about Crash Bandicoot 100 Apples > 1 Life, and you could grind more to make some levels more forgiving, like semi-adjustable difficulty level based on your previous approach… And later on — warp zones, you get to choose from a few options so the progression has variation.
Another thing that comes to mind, not sure if a first game to do it, THPS for unlocking movies and later cheat codes, modes and characters for finishing the career. Plus the whole gap marathon for Private Carrera.
Oh, and chanting from Oddword where it had various uses, for saving friends or for changing into enemies, or using special abilities. This definitely was something, because I still remember thinking as a kid, “how cool is that this one ability has so many different uses”.
Black Mirror was supposed to mostly be a cautionary tale, not instructional.
Hey there! They are simply being inclusive, blind people are potential customers too and should not miss on any “opportunities”…
Let me Bob Ross you here, that was a prime example of a “happy little accident”…
Might be instance related?
With the original they wanted the immersion part to feel like you are actually racing with toy cars and make everyday / mundane surroundings feel unique from this perspective and scale — I guess they still want this to be the main fun factor / appeal.
Using GUI still ads the mount point and chosen rules to fstab so it doesn’t matter how it got there, if it is in the fstab it will persist.
Still, the location. Everywhere I’ve checked, it just stated to go for /mnt/ and voilà. I guess the main thing is understanding what mounting is, as Windows just shows you a partition and treats it as its own tree, UNIX system treats everything as one giant tree, growing from / “root” directory. Technically, probably, you can mount it almost wherever you want to, but /mnt/ is just the “good / common practice”.
Both of my SSDs are mounted via fstab in /mnt/ with x-gvfs-name so it looks a bit tidier.
But if this is not the way, I need some more education.
For me the amazing part was somehow pacing. Every single time I felt like I am starting to cruise through levels, I was knocked down really hard… and my brain exploded more than a few times.
Stunningly, this created one of the best mechanics for me — “if it was too easy, you probably missed a valuable lesson there”.
Arvi created something special, where every bit of that frustration pays off at least tenfold.
And here, right in the middle of the wild internet jungle vastness, we can observe a very interesting, quite uncommon specimen. They are prepared well enough for interactions and don’t seek a vent point for illusory vengeances or endless technicalities on every possible occasion; their skillful bag of tricks contains open mindedness and respectful responses. They can commit their precious energy to this hard process of making the day of the entire herd easier and more positive. Look at them go!
For me it always just felt very close to “I am here” / “I am done” / “I am late” / “I am fine” — not as description of a place but state.
All the quirks, weirdnesses and exceptions are the best / most fun parts of any language. Close second, how it constantly evolves and where the words originated from.
Yeah… as remasters/remakes go, this would be one of my favorites just right next to Crash Bandicoot series and New ‘n’ Tasty Oddworld: Abe’s Oddysee. Oh! Tetris Effect kinda sorta fits in this group too.
All of those titles deserved some new generation graphics and polish, none of them lost their fun value, vibe or overall quality in the process. Plus there is no need to emulate anything, no crack-mod-tango, so bonus points for making some of the best games ever created widely accessible.
If one day, any studio would put the same amount of effort into Driver series or Remedy would go full nostalgia and re-do the Max Payne series — oops… I think, I ventured too deep into fantasy lands here.
I don’t want to fuck up your depression status or anything like that, but being this honest with yourself sounds sort of cool… in a way… you know?
It sounds like a beginning of something or… a wave.