Mama told me not to come.

She said, that ain’t the way to have fun.

  • 8 Posts
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Joined 2 years ago
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Cake day: June 11th, 2023

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  • Awesome! I honestly didn’t recognize that the username here and from the repo were the same.

    Honestly, the fact that you maintain diesel and diesel-async gives it a ton of credibility. I’ll have to play with it! I was mostly worried this was a shim made by some rando in the community and it could break at any time, but if the core maintainer is also associated with the parent project, that’s less likely.


  • I keep looking at the original project and the last discussion is basically them saying it’s not feasible. So I guess I just never bothered looking for other crates.

    That repo has relatively few contributors, is still <1.0, and if it was easy enough to ship an extension, why wasn’t it included in the main repo? Surely it would be nicer to enable an “async” feature instead of have a separate crate, no? Or at least have it sit next to the sync crate?

    I think that explains why people either don’t know about it or dismissed it.



  • there’s a very wide middle ground of options between “do nothing” and “take all guns away”. This is not a binarry issue.

    Sure.

    However, most of the gun-related “solutions” I’ve seen wouldn’t actually solve anything, or there’s very little supporting evidence that they’re actually effective (see this Twitter post by the RAND Corporation, media bias for RAND Corporation).

    When it comes to suicide prevention, the most effective solution I’ve seen presented and implemented are red flag laws, yet suicide and mass shooting rates don’t seem particularly impacted by that. It turns out people are really bad at taking advantage of those laws, and there’s always the risk that innocent people get hit as well.

    We already have laws in place in most (all?) of the country that, if actually followed, would prevent a lot of these cases (not suicide, but access to guns). You already can’t own guns if you have a felony, if you’re on certain medications, or have a history of mental illness. The problem is that many people don’t actually get officially evaluated for mental health, don’t report medications, etc, so the laws end up missing the very people they’re intended to prevent from getting guns.

    And then when we look at suicide statistics, the US isn’t all that different from European countries at 15.6 per 100k, France at 16.6, Germany at 12.9, and Belgium at 18.4 (IIRC, guns are largely banned in those countries). The US is higher than its neighbors (i.e. Canada has 9.4, and Mexico has 7), but I don’t think that’s a smoking gun here since Europe also has a wide range (UK is 9.5 and Spain is 8.7). Guns existing doesn’t seem like a major factor in suicide rates, it just happens to be the most convenient method so it gets used the most. If guns were effectively restricted from suicidal people, the biggest change we’d likely see would be shifting from firearms to other methods of suicide, not a significant drop in overall suicide rates (though maybe an initial drop due to delayed suicides).

    Real solutions here are hard, and banning guns is comparatively easy, but I really don’t think it would actually solve the problem.


  • Sure, and sensible things like barriers at bridges makes a ton of sense because doing that doesn’t negatively impact anyone and merely gives people more time to rethink their choice.

    That said, even with those safeguards, tons of people kill themselves. I had a friend do it by hanging, others use drugs, and some use cops.

    If we look at statistics, the US has 15.6 suicides per 100k, compared to 18.4 in Belgium, 12.9 in Germany, and 16.6 in France (not trying to cherry pick here, please look up the stats yourself). Each of those countries has (largely) banned guns, yet the US’s numbers aren’t all that different, so surely guns aren’t a major contributor here.

    What we need is to address the core issues here, such as access to mental health resources, more social interaction, etc. Banning guns isn’t going to meaningfully impact suicide, it’ll just shift the statistics to other methods and maybe delay it a bit. People like easy solutions, and treating the symptoms is very attractive, but it’s not a real solution.









  • Idk, I’m not a psychologist, but I have looked at studies on video games and there hasn’t been a causal link between violent video games and IRL violence. You’d think that with so much focus on age ratings and whatnot that we would’ve found something, yet that’s not the case. My understanding is the largest contributing factors are childhood abuse, social groups (esp. anonymous online groups), and bullying. I suppose some of that could happen in video games (i.e. in-game chat), but then it’s not the game itself causing violence, but the interaction w/ other players.

    So no, I haven’t seen any evidence that violent video games contribute to anything. The best argument is that people who have violent tendencies tend to play violent video games, but the reverse has little to no evidence.


  • Because those are separate problems with separate solutions.

    If people use guns to kill themselves, will they stop killing themselves if we take the guns away? Maybe some will, if the alternatives take so much more time, but the impact won’t be massive. Instead of making suicide harder, we should be treating the root cause of suicide, which is desperation (i.e. have a decent social safety net) and depression (make mental health resources widely available).

    If people get hurt due to gun accidents, I highly doubt they’d be happy if we took their guns away, since that’s like solving traffic deaths by banning cars. The better solution is to improve safety features on guns and teach people gun safety so they can use them safely, or in the car example, we should be improving road design and driving education (and making cars less necessary, but that’s a separate point).

    Suicides and gun accidents are certainly interesting statistics, but mixing them with homicides just makes it harder to see what’s going on and arrive at effective solutions.