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Joined 1 year ago
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Cake day: July 3rd, 2023

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  • I pirated it. It worked, I didn’t run into any bugs like 1.0, and I had fun, on my steam deck no less. I didn’t finish and I might go back to it at some point, but that doesn’t say as much for the game as it does my attention span. I rarely finish games. I’d go as far as to recommend it now based on what I played.

    I maintain that I’m glad they were able to fix it and market the improvements earnestly. They made good on their initially bad project, and that should be applauded.









  • Ok here’s a response. I pirated cyberpunk on release fully expecting it to be buggy. I enjoyed bits of it at the time but I stopped because it was too buggy and unpolished.

    This is CD Project Red’s track record, but somehow everyone forgot about how bad Witcher 3 was. I expected this 2.0 update eventually and I’m glad they started another marketing push, so that I can know it’s time for the game to actually be ‘done’. Obviously they paid streamers to show the game, that’s no secret. But also it looks genuinely better, just like Witcher 3. So I’ll probably actually buy it next time it goes on sale, after pirating it to see if it’s worth it now.

    Meanwhile Starfield looks exactly like the milktoast Skyrim reskin I expected it to be, with nothing really standing out. Bethesda has been slowly comodifying their games since Morrowind -> Oblivion then followed an obvious template since Skyrim. It really shows in their boring designs.

    Cyberpunk was trying to do too much, but Starfield isn’t doing enough.



  • That’s not the target usecase for the deck or for cs2. It’s cool that it’s possible and really showcases how flexible and capable the deck is, but valve has no obligation to support or optimize for it.

    Cs2 is quite optimized for a typical Windows gaming PC, aka the target platform. I get well over 300fps on my midrange build. Valve is putting a lot of extra work into proton configurations to get Windows games working well out of the box on the deck, it’s perfectly fine that they haven’t done that specific work for the deck yet, if at all.

    I’m sorry to say but you’re an outlier. Most people with decks aren’t typically docking them, and even less are docking them as a desktop replacement. For me it’s a portable with the flexibility of easy couch coop but I never want to have to use a mouse and keyboard on it.

    Controlling scope of supported systems to ones that are most commonly used is the smartest thing they could do. There’s a reason cs2 isn’t supporting consoles this time around and it’s telegraphing great things for the game this time. They aren’t making the same mistakes they had to correct with cs:go on launch.






  • I use so many of steams features it’s unfathomable to use any other launcher or even pirate anything because steam is so streamlined. Cloud saves, automatic local file transfers instead of redundant downloads, family share to my friends PC so half the time when I visit she’ll have already downloaded and played my new games. When I get there they’re just ready to go. Remote desktop to make any tweaks on my PC or casual gaming over stream. Big picture mode so I can lay back with a controller and chill, no futzing with m+kb UI. Steam input means I can easily drop in and out with any controllers.

    I just got a steam deck and while I could install another app store on it, I’ve entirely stuck with steam just for the UX. I don’t want to fuck with extra launchers and touchscreen bs.

    I just played a coop Windows game on a Linux based portable PC on a 4K TV with a $24 USB hub for video out, using an Xbox and ps5 controllers over Bluetooth. This was completely seamless and controller navigated. Steam is insanely good.