I have a couple of very minor commits in Linux and, in the 3.0 era, had my name at the top of a source file for a platform that never saw the light of day and was later removed wholesale.
Still feel that invisible feather in my cap.
I have a couple of very minor commits in Linux and, in the 3.0 era, had my name at the top of a source file for a platform that never saw the light of day and was later removed wholesale.
Still feel that invisible feather in my cap.
It’s subjective. Easy builds can be super fun. Especially if you earned it by getting some gear. It’s also an accessibility issue. Not everyone is 25 years old with lightning reflexes (or, conversely, not everyone has 20 years of history with the genre).
Anyway, my point was only that if you’re bored with being OP, try something different. If you think you’re invincible but killing things is a slog, maybe shift your gear to be more offensive etc. The way these games work, difficulty is entirely up to you.
I enjoyed D3 and D4, I think they both do difficulty well (at this point, D3 was stupid at launch). In both there are now hundreds of fine grained tiers you can shift up or down to find the right difficulty for your gear/build/skill.
That said, holding down a button to win is more of a build issue unless you’re running embarrassingly low difficulty. There will always be easy builds and more challenging, technical, timing based builds. Finding a fun build is part of the fun of ARPGs.
I’ve only used Jellyfin, what does Plex do better for the non-expert user?
I mean, fuck Elon and Tesla but if you’re spending money on a car you’re giving it to a bastard one way or another. The CEOs of Ford, BMW, et. al. might not be making asses of themselves on the global stage, but I’m sure they’re still horrible. Even used cars run on gas 99% of the time.
I have a few hundred, but 5500? Sheeeit. The game is definitely evergreen though.
Can’t wait for the expansion, 10/21. I’ve been putting off a new play through for it, and Wube always puts in so much polish (as the FFFs show).
So you’re right that this is a bit arbitrary because the line between the standard lib and the language is blurry, but someone writing Rust is going to expect Vec to work, it doesn’t even require an extra “use” to get it.
Perhaps a better core example would be operator overloading (or really any place using traits). When looking at “a + b” in Rust you have to be aware that, depending on the types involved, that could mean anything.
Anyway, I love Rust, it just doesn’t have the 1:1 relationship with the assembly output that C basically still has.
Huh weird, these pull requests just magically accepted themselves
Rust can create native binaries but I wouldn’t call it close to the metal like C. It’s certainly possible to bootstrap from assembly to Rust but, unlike C, every operation doesn’t have a direct analog to an assembly operation. For example Rust needs to be able to dynamically allocate memory for all of its syntax to be intact.
Perfect headline.
Reason number one million capitalism sucks. We should be happy to turn over dangerous or menial jobs to machines but we can’t do that because without jobs our society views us as worthless.
Already happens on streaming, at least with TV. Watched a few episodes of House a while back and they changed the great Massive Attack theme to some generic sound-alike. Honestly put me off a rewatch more than some of the other parts of the show that didn’t age well.
You can, but it’s not a perfect solution. Mostly because the TVs interface is still designed around this app mentality.
I bought a Samsung TV recently and it’s never been on the internet, but I still have to go to a dead home screen where all of the ads would be just to switch inputs and half the buttons on the remote are for services I don’t want.
I think there are some exceptions. Like Kitfox publishing Dwarf Fortress. Taking weird little indies and giving them an art / usability budget to become more accessible and, in turn, make the OG devs a bunch of money. Nobody loses.
Seriously. I remember first getting into Deity and realizing it’s basically just exploiting intimate knowledge of how the AI works. The actual max difficulty is Prince, where the AI doesn’t get bonuses, and it’s so terrible at actually pursuing an agenda it’s not very challenging.
I am a bit hopeful that VII’s decoupling leaders and civs will force the AI to be a bit more generally good. At least make it so you don’t know exactly what sort of tactics to use from the first turn you meet it.
The most recent Hitman games are best in class. Three games worth of levels, rogue-like mode to string them together randomly with random objectives if doing the story again isn’t your thing.
I’m excited to see what IO does with the James Bond franchise too. Even if it’s just a reskinned Hitman, it’d be worth it.
This better not awaken anything in me…
Surprised to see the opinions on V/VI not being as good. I’ve played every interation of this game and they all brought something to the table. VI and the districting gameplay added a lot to the game. One unit per tile in V also made combat more tactical than doom stacking around.
The big thing I’d like in a new one is less cheaty AI. It’s just so boring that winning on Deity is basically exploiting AI foibles instead of… you know, building a stronger nation on an even keel. At the highest difficulty AI should get no bonuses but still be really good at playing the game.
Yeah, I was watching Potato McWhiskey and this is his take. They have metrics that show most people don’t actually finish a game and that indicates a pretty big flaw in game design.
One interesting thing the devs brought up was the ability to pivot from one civ to another based on new information. Like if you discover your continent is mostly plains and horses, then maybe your next iteration looks more like the Mongols, with bonuses to cavalry. If your early conquest didn’t go off, maybe you pivot to a more science or culture oriented civ.
I don’t hate these ideas, it just depends on how it actually feels in game.