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Joined 1 year ago
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Cake day: September 1st, 2023

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  • So you’re right that this is a bit arbitrary because the line between the standard lib and the language is blurry, but someone writing Rust is going to expect Vec to work, it doesn’t even require an extra “use” to get it.

    Perhaps a better core example would be operator overloading (or really any place using traits). When looking at “a + b” in Rust you have to be aware that, depending on the types involved, that could mean anything.

    Anyway, I love Rust, it just doesn’t have the 1:1 relationship with the assembly output that C basically still has.



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    4 months ago

    Rust can create native binaries but I wouldn’t call it close to the metal like C. It’s certainly possible to bootstrap from assembly to Rust but, unlike C, every operation doesn’t have a direct analog to an assembly operation. For example Rust needs to be able to dynamically allocate memory for all of its syntax to be intact.










  • Surprised to see the opinions on V/VI not being as good. I’ve played every interation of this game and they all brought something to the table. VI and the districting gameplay added a lot to the game. One unit per tile in V also made combat more tactical than doom stacking around.

    The big thing I’d like in a new one is less cheaty AI. It’s just so boring that winning on Deity is basically exploiting AI foibles instead of… you know, building a stronger nation on an even keel. At the highest difficulty AI should get no bonuses but still be really good at playing the game.