

The way the first paragraph is written made me think this is a garbage AI article, but I guess it was a joke. I hate this future.
The way the first paragraph is written made me think this is a garbage AI article, but I guess it was a joke. I hate this future.
I’m with you, I’m having a blast, but I think the reactions are because of the idea that it would be a Skyrim type game and… It’s not really even trying to be that. Like you said, it’s an ARPG, the roleplaying is basically just dialogue and most of the game is really well done exploration and combat.
I used mutt back in the day, opening vim for message editing.
I wouldn’t do a mailing list these days, but as someone who spent the early part of my career interacting with devs that preferred this method, it’s actually pretty ergonomic by a 2005 standard. A message thread aware, text based email client that can turn messages into patches in a keystroke makes it actually pretty comparable to modern code review…
I think it’s hard for younger devs to get this because they’re used to email being stuck in a crappy, unthreaded browser interface or Outlook etc. (which are terrible for mailing lists) and most collaboration taking place in code review and chat platforms like Teams/Slack but for decades before these were feasible, email was the way…
Yeah, I was watching Potato McWhiskey and this is his take. They have metrics that show most people don’t actually finish a game and that indicates a pretty big flaw in game design.
One interesting thing the devs brought up was the ability to pivot from one civ to another based on new information. Like if you discover your continent is mostly plains and horses, then maybe your next iteration looks more like the Mongols, with bonuses to cavalry. If your early conquest didn’t go off, maybe you pivot to a more science or culture oriented civ.
I don’t hate these ideas, it just depends on how it actually feels in game.
I have a couple of very minor commits in Linux and, in the 3.0 era, had my name at the top of a source file for a platform that never saw the light of day and was later removed wholesale.
Still feel that invisible feather in my cap.
It’s subjective. Easy builds can be super fun. Especially if you earned it by getting some gear. It’s also an accessibility issue. Not everyone is 25 years old with lightning reflexes (or, conversely, not everyone has 20 years of history with the genre).
Anyway, my point was only that if you’re bored with being OP, try something different. If you think you’re invincible but killing things is a slog, maybe shift your gear to be more offensive etc. The way these games work, difficulty is entirely up to you.
I enjoyed D3 and D4, I think they both do difficulty well (at this point, D3 was stupid at launch). In both there are now hundreds of fine grained tiers you can shift up or down to find the right difficulty for your gear/build/skill.
That said, holding down a button to win is more of a build issue unless you’re running embarrassingly low difficulty. There will always be easy builds and more challenging, technical, timing based builds. Finding a fun build is part of the fun of ARPGs.
I’ve only used Jellyfin, what does Plex do better for the non-expert user?
I mean, fuck Elon and Tesla but if you’re spending money on a car you’re giving it to a bastard one way or another. The CEOs of Ford, BMW, et. al. might not be making asses of themselves on the global stage, but I’m sure they’re still horrible. Even used cars run on gas 99% of the time.
I have a few hundred, but 5500? Sheeeit. The game is definitely evergreen though.
Can’t wait for the expansion, 10/21. I’ve been putting off a new play through for it, and Wube always puts in so much polish (as the FFFs show).
So you’re right that this is a bit arbitrary because the line between the standard lib and the language is blurry, but someone writing Rust is going to expect Vec to work, it doesn’t even require an extra “use” to get it.
Perhaps a better core example would be operator overloading (or really any place using traits). When looking at “a + b” in Rust you have to be aware that, depending on the types involved, that could mean anything.
Anyway, I love Rust, it just doesn’t have the 1:1 relationship with the assembly output that C basically still has.
Huh weird, these pull requests just magically accepted themselves
Rust can create native binaries but I wouldn’t call it close to the metal like C. It’s certainly possible to bootstrap from assembly to Rust but, unlike C, every operation doesn’t have a direct analog to an assembly operation. For example Rust needs to be able to dynamically allocate memory for all of its syntax to be intact.
Perfect headline.
Reason number one million capitalism sucks. We should be happy to turn over dangerous or menial jobs to machines but we can’t do that because without jobs our society views us as worthless.
Already happens on streaming, at least with TV. Watched a few episodes of House a while back and they changed the great Massive Attack theme to some generic sound-alike. Honestly put me off a rewatch more than some of the other parts of the show that didn’t age well.
You can, but it’s not a perfect solution. Mostly because the TVs interface is still designed around this app mentality.
I bought a Samsung TV recently and it’s never been on the internet, but I still have to go to a dead home screen where all of the ads would be just to switch inputs and half the buttons on the remote are for services I don’t want.
Flak cannon all the way, but I spent many days in high school instagibbing my friends so the shock rifle does hold a special place in my heart.