Still Project Zomboid, it’s been like 10 years. The game have evolved, and current unstable version includes a lot of completely overhauled mechanics. I’ve seen some bugs, but those guys know their job, so even a “buggy” content works better than some “released” other games.
Recently got Green Hell, and this is one of the best survival experiences I’ve seen. Basically you are dehydrated, starving, and infested by parasites in South American jungle, but on a good side, you have some meat to fry if you won’t die before you’ll manage to make fire.
Now, pig and chicken shit are smelling terribly
I love cow dung smell (when it’s not too much of it) - it reminds me of childhood, summer, riding my bike through the fields, etc. Rural stuff.
Completely agree with the situational stuff. Imagine you’re sitting in a park, trying to kick off a “just chilling and having fun” for yourself, but actually being nervous or anxious. But just sitting on your ass in a nice place can do wonders (remember it doesn’t count if you doomscroll) - from personal experience, my brain frantically tries to find some job for itself for a while: entertainment! thrill! flying space cats! - but when nothing happens, it switches to “okay, wake me up is something happens” mode, and I suddenly don’t need to run somewhere and do stuff.
It’s working in Sync for Lemmy (moving right in the thread)
Yeah, apple always hated the “(any device) is a thing with folders and files inside” paradigm - it was always “I got this app that plays music, I don’t know how”. So it would be crazy if they would just make any device show the contents of the drive.
I was selling smartphones and smartphone accessories when they were just emerging, ending PDA era, and we had FM transmitters - it is powered from car, you plug in your device through aux, and the transmitter sends out the sound in FM, so you can catch it on your effin radio (the frequency were either fixed or selectable). This was the future!
Quite noticeable
The end is near, eat your pants!
The market did change in the end of 90s-start of 2000s - before, games were mostly done for “nerds with PCs”, because usually only well-off adults had something decent at home. Then, mass adoption of PCs, PS3and XBox, led to age of an average gamer drop to a teenager, for the first time in history. So many games were, in general, “dumbed down”. Now we see a great picture of market coming back, and there is a shitton of everything engineering/economics.. I’m not saying that middle schoolers don’t deserve to play games - they do, and I did. It’s just, for example, WoW’s “account bound” and “char bound” stuff wasn’t a good thing, but it then became a standard, and started an age of microtransactions (will you argue itcs a bad thing?)
Absolutely - for me it’s not about making games “scary”, it’s about having “extreme reward/extreme punishment” mechanics which change players behaviors in interesting ways. But specifically, punishing unrealistic behaviours when you are afk and your character is in a scary forest, or when you are in a deadly desert choosing emojis in the chat
Oh, of course in case of two examples I made, there are safe areas, stuff to do if you want to live in peace, etc. In Ultima, only you could unlock the door of your own house so hiding inside would work. And inside towns you could call npc quards (so everyone would have it as a shortcut).
In Eve there are many protected systems, it’s just getting stuff from nullsec (lawless/unowned) systems could be more lucrative, so you learn to take your risks.
I know it’s not always that way - as I see from Rust memes, everyone is just chaotically running around killing new players - but maybe it doesn’t show the real picture
I didn’t say you have to grind. This is exactly what I mean, tou would start thinking differently. You would take someone with you (hire a bodyguard? friends from yesterday’s pve stuff? guild/corporation friends?)
And for why I have to present my opinion - well, you do present yours. People present opinions all the time. Maybe you’re a child, I don’t know - you decided to read something “between the lines”, but were there anything like that, or are you just insecure?
The games with death like that are much better, because they force players to care. From what I played, in Eve online you would really think before doing something stupid, because player killers would wreck your ship without caring that you grinded for 2 months to buy it.
Same was a thousand years ago in Ultima Online where you could get ganked and eaten by an ork bandit. That led to me taking a chance and run through a forest naked, because I had a house deed in my pocket, and I didn’t want to look like an interesting target. It ended up in a bandit chitchatting with me and letting me go with the words: “I wouldn’t walk around in these parts” - yeah, no shit.
Great experiences!
It’s just at some point gamedevs started catering to middle-school kids who would buy in-game stuff with their mom’s card and got upset when it wat taken from them.
Edit: typo (shop/ship)
Oh, ok, I just wrongly assumed.
You could probbaly hit some stones once or twice, but generally, dead or alive, you would “arrive” more or less in one piece, you are not falling from a plane. That Garmin thing would probably be on a belt or backpack strap
Things like that are built to sustain much higher damage
Ok, so his surname, “Tselykh”, can be translated as [one of] “complete”, or “undamaged”, so it checks out
I think so - to sync all of the new stuff (ragdolls alone) for multiple people is a big work. And I already had a multiplayer-like bug where the game hung on me when I was driving. When I reloaded, the car was stopping in front of me, and I was standing on the road with zeds around. I survived, but damn!
They changed survival with the animals - I’m living on a farm, drinking milk, making bone stuff