At least the 1st one is likely to actually fly in a somewhat stable manner. The rest are likely too heavy, in addition to the last one having a grossly offset CoG.
At least the 1st one is likely to actually fly in a somewhat stable manner. The rest are likely too heavy, in addition to the last one having a grossly offset CoG.
I was thinking the same thing. Spanning tree is love. Spanning tree is life…when deployed correctly.
Alternatively I’m thinking noise, as I’ve seen that in 10gig connections a few times, which is why I prefer LC fiber where possible.
And I saw it. What’s your fix for botnets and brigading?
Whenever I hear someone suggest “an algorithm” without elaborating further, I’m usually correct in presuming that it makes as much sense as “a wizard will use magic”. The other times it’s usually someone suggesting blockchain. Sometimes it’s both.
Or, hear me out, collaboration across networks. That’s what lemmy does. And it’s nothing new.
Because some of us remember how the internet was without moderators, and how it went to shit early 2000’s when “everyone” started using it.
20-25 years ago mods were rarely needed beyond booting a couple of spammers and getting rid of the occasional goatse and tubgirl. Now platform-wide efforts are needed to combat csam and gore.
Yes, it would be very weird for server addresses to have the service name as a subdomain. Like a common prefix of web servers to signify that it’s serving world wide web.
On a more serious note, this used to be fairly common for many protocols to ensure loaf balancing between different protocols - you’d have one server for www, one for ftp, and so on.
Also, from an administrative point of view, it’s more manageable when you can, for example, add an entire (sub)domain to the firewall rules.
Or you can do a reverse Hannah Montana, take the worst from both worlds, combine them, and release Duke Nuken 4ever
In case someone else actually has to look this up: Yes, this is the guy you remember as “Puff Daddy”.
“All About the Benjamins” and “I’ll be Missing You”, etc…
So for the next 20 years all AAA game publishers will do the game equivalent of only releasing MCU/DC reboots, sequels and prequels?
MySpace Tom comes to mind. Bless that guy.
Well, we could agree on those two things, at least…
Now that you mention it, I find systemd messing with my DNS settings incredibly annoying as well, so I can’t help but agree on that point. At this production system at work, when troubleshooting, I often need to alter DNS between local, local (in chroot), some other server in the same cluster, and a public one. This is done across several service restarts and the occasional reboot. Not being able to trust that resolv.conf remains as I left it is frustrating.
On the newest version of our production image, systemd-resolvd is disabled.
Oversimplified: It’s the service that handles starting and stopping of other services, including starting them in the right order after boot. Many people hate it because of astrology and supersticion. Allegedly it’s “bloated”. But still it has become the standard on many (most?) distros, effectively replacing init.
I like init. It’s simple. I like systemd as well. It’s convenient. Beyond that i don’t have very strong feelings on the matter.
Also, see important answer by topinambour-rex.
Then WTF did the plants do to you?
I’ve had plenty of rants about Norwegian broadband (or lack thereof) over the past 25 years. It’s a bit of a long story, but the gist of it is that during the 90’s there was this one company (Telenor) which had practical monopoly on telecom (it was the private remnant of what used to be part of the government), and of course they didn’t want to develop broadband 8nfrastructure as the made shitloads of money by selling ISDN at the time. Broadband was available in the biggest cities only, and even there it was limited. And the punchline of that joke was that when I was on dialup I had to pay by the minute. During that time, hearing about not having to pay by the minute in the US sounded like paradise to me.
But luckily competition happened, and Telenor realized they had to allow modernization or be left out of the market entirely. Small communities could sign up to have broadband “delivered”, and once enough people had signed up for an ISP to considet it profitable, digging would start. Today, twenty years later, I’m pretty satisfied with how it turned out. I live practically in the middle of nowhere, in a tiny industrial town sqeezed to fit into the terrain, where three of the cardinal directions are blocked by mountains and the fourth being a fjord. And I have 1gbit both up and down.
Ouch, I was not aware of that. Here in scandinavialand we have a few local or regional ones in each area, plus a few big ones that cover the entire country.
Once the fiber is in the ground, “any” ISP can use them, regardless who buried it. I think it’s a remnant from 20ish years ago when the default was ADSL over copper, and the telecom cables were considered public infrastructure.
Yr.no has an API that is free. https://developer.yr.no/
Unless they’re willing to give you your own IP (dynamic, or maybe static for a fee), that’s a good reason for replacing your ISP imo.
Because a well designed game does not include drudgery. “Work-simulators” focus on results and progress and gloss over many of the hours of outright boredom or physical exertion to get there.
For example, truck driving simulator does not include the pain in the ass and boring part of loading or unloading the truck. Farming simulator does not include the painstaking process of removing rocks from the field.
While I grew up on a farm, my first proper career was something called OBC seismic. What it is isn’t as important as the fact that it involved placing a 6km long sensor cable on the seabed with a winch and position it properly. To do this right requires practice, and as the principle is farly easy I wrote a small simulator that our trainees could try out. At first they found it interesting, and even the seniors from other departments enjoyed toying with it. The biggest lack of realism was that it didn’t involve doing it for 12 hours straight, only stopping to unscrew 25 meter sections and replacing them. Barring drudgery and repetitive boredom could’ve probably made it an interesting game similar to other work simulators.