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Joined 2 years ago
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Cake day: June 12th, 2023

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  • Phoronix is good resource on coverage for this component. The AMD CPU cppc driver (amd_pstate) is a kernel module.

    Fedora would be one of the better fixed-release distros with this in mind (this is what I use personally so I may be biased). Faster still would be arch + derivs but that may incur some additional learning and care to use properly.

    Think of the system firmware (SBIOS) and kernel and user spaces as different environments, the work on these components will target different aspects of your system. I would encourage keeping your BIOS up to date, particularly as these may ship critical HW and security fixes.

    e: it appears there’s a sysfs interface specifically for the 3D cache:

    https://www.phoronix.com/news/AMD-3DV-Cache-Optimizer-Linux









  • Vik@lemmy.worldtoGames@lemmy.worldDoom the dark ages...
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    2 months ago

    2016 had the perfect balance between story and gameplay to me, in that the player character expressed flagrant disregard for any narrative elements. This was doom 1 af.

    Just keep moving and turn the bad guys into chunks. Need nothing more.

    I fucking hated the loop in eternal. I get that the developers wanted you to play in a specific way, they partially achieved this through arbitrary mechanics like ammo scarcity. I can appreciate that it’s a good game, but I didn’t get on with it.

    The art style went full Hollywood horror, and the exposition was kinda dialed up to eleven by contrast to its direct predecessor. Very much disliked that you couldn’t crouch (definitely more of a me issue, though I think sliding is a missed opportunity in Eternal’s movement repertoire).

    2016’s PvP was imperfect but still fun and much appreciated. Snapmap was super underrated and has many sick community made levels.

    The later games are a phenomenal technical showcase; the absolute posterchild for the Vulkan gfx API, but it’s not very ‘doom’ in spirit to me any more








  • Vik@lemmy.worldtoGames@sh.itjust.works*Permanently Deleted*
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    3 months ago

    It’s fair to dream. I’ve no doubt the CPU core count will increase somewhat in the next iteration. I wouldn’t be surprised to see more fixed function hardware in their next (theoretical) SoC.

    I’m not sure if we’d ever really see that much gfx resource in a handheld, at least for now. I agree it would be very cool but vendors need to strike a very fine balance as far as power is concerned. Could go for the ‘dock to unlock’ approach though I genuinely appreciate that the steam deck’s performance characteristics are 1:1 plugged in and on battery. Besides that, area is expensive, and the steam deck came in at an extremely attractive price in 2022 relative to other x86_64 handhelds on the market. I would hope price remains a focus to get Linux gaming and desktop experiences into more hands.

    As for halo in particular, significant improvements have been made at a packaging level to minimise idle draw with the mcm design (and I think that is somewhat reflected in current OEM offerings) but it’s still not quite where you’d want it to be in a handheld system. That’s not to say it won’t get there eventually.


  • Vik@lemmy.worldtoGames@sh.itjust.works*Permanently Deleted*
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    3 months ago

    The two gfx IPs were in direct competition for 2020, if anything, the two platforms should be on par in terms of base level capabilities. Interesting to see them go with a fullHD panel, though. 1080p@120hz bodes pretty well for general performance expectations. Curious what the battery life will be like.

    strix halo in any gaming handheld would be bizarre, much as I’d love to see it. I get the feeling valve would hold out just a little while longer before pulling the trigger on a second gen.


  • Absolutely no player moderation infrastructure whatsoever. It’s as if they never made a halo game before.

    I recall some streamer lady getting relentlessly harrassed via lobby voice chat at the beginning of infinite’s life cycle. Zero recourse; there’s no in-game reporting function (the game directs you to the halo waypoint website, it’s a fully manual process, you supply the offending player’s name, you’re even expected to manually capture infractions via the (still) broken in-game theatre mode).

    As for betrayal booting, I have a kind of roundabout theory. 343 in their infinite wisdom decided to disable player collision and friendly fire in the sandbox by default.

    On one hand, this is behaviour in-line with contemporary shooters to prevent griefing. On the other hand, it’s entirely detrimental to sandbox immersion and can lead to bad habits when it comes to player positioning.

    I suspect this change lead to the oversight of any player booting mechanism, though it’s still possible to team-kill via vehicle collisions.


  • I love that you mentioned a macro pad.

    I’ve been playing with a 5*5 winry25 in my spare time. I’ve rigged up a super janky way to make this wireless but I’m still working on that.

    One of my side projects is to make a 6*6 fully wireless (2.4) macropad to make ‘precision input gaming’ more comfortable for people who don’t like to be deskbound for too long. Wireless mice are mostly figured out, wireless keyboards are great, but you don’t always need the full keyboard for some games, so I figure maybe I can make the left edge of the full ortho I had in mind detachable in some way.

    I know how dumb this all sounds but ortho makes the whole ‘snap the edge off’ idea more palatable for me 😅