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Joined 1 year ago
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Cake day: June 19th, 2023

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  • Ah, typically it’s DMs that alter mechanics and approve homebrew. If I were running a campaign, and I had a player saying “I want to change the rules so you have to run the game a certain way,” it would be a huge red flag.

    If a player wants to play in a certain way, it’s not usually the mechanics that prevents them. Your example where you picked a ranger that didn’t fit what was going on in the campaign, that seems like a failure of communication. The DM allowed you to think wearing a snorkel in the desert was a good idea. I don’t think having a class with snorkel AND fins would have helped in the desert and I don’t think the fins would have forced the DM to put a river in to suit the diver class. I don’t think it’s unreasonable or unpleasant for the DM to say: this is a dessert campaign, you’re not going to want a 60 pound tank on your back for this even though it’s very helpful in a situation where you’re trying not to drown.

    I don’t think restricting what can be done or changing mechanics would make that DM any better or make communication any less necessary or force the DM to make changes to the campaign.

    Again, it’s best when collaborative and avoiding unpleasant conversations leads to just as many problems in d&d as it does in any relationship. Rules aren’t going to help if there’s not communication.