For example:
- You MUST use Apple’s own apps (iMessage, Phone, etc.) as well as Apple’s own App Store
- To be fair, the EU is doing work to solve this particular issue…but most of the reforms are only for EU customers
- You have to use WebKit when developing a browser for
macOSiOS and iPadOS, you can’t use Gecko or Blink - iOS apps must be developed using XCode IF YOU WANT TO PUBLISH IT ON THE APP STORE, which is only available on MacOS…
That last one is weird. Why can’t you compile Swift outside of MacOS (i.e. third party IDEs)? Why can only XCode do it?
edit: Gecko and Blink based browsers are available on macOS. I learnt something new today. Not for iOS or iPadOS though. Also, Xcode is only a requirement for publishing in the App Store. You are able to compile Swift in any OS. You’ll just need to distribute the app via sideloading and/or third-party app stores (in the EU)
Apple actually open sourced Swift language, and it’s available for other operating systems as well: https://www.swift.org/
Xcode is the app you need to use, if you want to submit your app to macOS or iOS App Store. You can build macOS apps with other tools, but you can’t distribute them in the App Store. There are developers who sell their apps through their own websites, or through other marketplaces, such as Steam. And while you can build iOS apps with other tools as well, it’s mostly pointless as you can’t distribute them, because iPhone doesn’t support sideloading. Jailbroken iPhones are an exemption to that.
ah that makes sense. So you need to use Xcode if you want to be on the App Store. So you can still use third-party apps, but you’ll either need to distribute via sideloading or an alternative app store (in the EU)
You don’t have to jailbreak to sideload apps on iOS and this hasn’t been the case for a long time. The problem is that if you’re not in the EU, it’s still not as straightforward as it really should be. But it can be done.