For example:

  • You MUST use Apple’s own apps (iMessage, Phone, etc.) as well as Apple’s own App Store
    • To be fair, the EU is doing work to solve this particular issue…but most of the reforms are only for EU customers
  • You have to use WebKit when developing a browser for macOS iOS and iPadOS, you can’t use Gecko or Blink
  • iOS apps must be developed using XCode IF YOU WANT TO PUBLISH IT ON THE APP STORE, which is only available on MacOS…

That last one is weird. Why can’t you compile Swift outside of MacOS (i.e. third party IDEs)? Why can only XCode do it?

edit: Gecko and Blink based browsers are available on macOS. I learnt something new today. Not for iOS or iPadOS though. Also, Xcode is only a requirement for publishing in the App Store. You are able to compile Swift in any OS. You’ll just need to distribute the app via sideloading and/or third-party app stores (in the EU)

  • heavydust@sh.itjust.works
    link
    fedilink
    arrow-up
    19
    arrow-down
    11
    ·
    edit-2
    2 days ago

    That’s false (or a lie because you seem to know a lot about tools). macOS is a Unix system with a lot of compilers. You can also write iOS applications with React or Kotlin.

    Last but not least, they are not a monopoly, they make money with expensive phones. You’re free to buy another brand.

    Edit: downvoted for stating simple facts, feels like good old reddit.

    • bdonvr@thelemmy.club
      link
      fedilink
      arrow-up
      13
      ·
      2 days ago

      You can compile iOS apps other ways… But IIRC to publish them on the app store you’re supposed to use XCode

    • sbird@lemmy.worldOP
      link
      fedilink
      English
      arrow-up
      1
      ·
      1 day ago

      I’ve always heard that you need XCode + macOS to develop iOS apps. Maybe I’m wrong. Who knows?

    • idunnololz@lemmy.world
      link
      fedilink
      arrow-up
      1
      ·
      edit-2
      1 day ago

      As an app dev im pretty sure you cannot actually compile an iOS app on let’s say windows. Although you are free to use things like flutter or KMP and yes your code can be built for iOS on any OS you want, the compiler (the thing that turns code into binary to run on the platform) only exists on MacOS.

      So at the end of the day you will need a Mac to be able to actually run your code on an iphone.