Half life was supposed to release in November 1997 but coding team decided to overhaul the game completely and released it in 19 November 1998. Everything is changed about it and became one of the most important game of gaming world.
So glad they redid the smg because holy shit the one showed here looked and sounded terrible.
Complete overhaul within a year. Would take 5 years nowadays.
Absolutely. World is progressing backwards in some ways. :(
The freedom to look and move around with a mouse instead of buttons made it really popular. And back in those days you got your reviews from the school canteen.
What shooters had you been playing that required using buttons to turn? I’m pretty sure Half-Life didn’t invent mouse look.
The OGs like Wolf3D and Doom did not even have mouse support for aiming until much later. Quake’s default controls didn’t use the mouse, despite it being one of the first FPS games to offer mouse-looking.
I didn’t fully embrace the current typical controls until Tribes 2. Before that, I used nothing but the keyboard.
The OGs like Wolf3D and Doom did not even have mouse support for aiming until much later.
I don’t think this is true, at least not for the original PC Doom, but I don’t have a record of it handy. shrug
I fudged the phrasing; you could move with the mouse and I think turn with it, you couldn’t look up and down. My dad played that way; but he would strafe instead of turn.
Mouse look was revolutionary.
I tried to play Half-Life Uplink with the right directions of looking mapped to 789, 4 and 6, 123. It wasn’t very intuitive.
That said, I played Quake 1 with lookup and lookdown bound to PgUp and PgDown, and Quake II on PlayStation with lookup and lookdown mapped to L1 and R1.
Looking back, that was a wild few years.
The most important change was going from pewpewpew to pop pop.
Sounds like you’re explaining the difference between new Nvidia GPU’s with previous ones.
Angry GPU noises.