Tony Bark@pawb.social to Games@lemmy.worldEnglish · 1 month agoNexus Mods Sale Sparks Concern in Modding Communitycomicbook.comexternal-linkmessage-square121fedilinkarrow-up1403arrow-down17
arrow-up1396arrow-down1external-linkNexus Mods Sale Sparks Concern in Modding Communitycomicbook.comTony Bark@pawb.social to Games@lemmy.worldEnglish · 1 month agomessage-square121fedilink
minus-squareDoucheBagMcSwag@lemmy.dbzer0.comlinkfedilinkEnglisharrow-up7arrow-down1·1 month agoGood luck hosting the terabytes of data that mods have.
minus-squareCrankenstein@lemmy.worldlinkfedilinkEnglisharrow-up9·1 month agoLet me introduce you to torrenting and community distribution of data. It could be implemented this way so that no one individual would need to fully shoulder the burden of hosting everything.
minus-squareAllero@lemmy.todaylinkfedilinkEnglisharrow-up3·1 month agoFederation would allow you to only host mods not hosted at other servers, with some level of redundancy. Also, it could use a modding app with BitTorrent-like functionality, so that downloaders could share their copies as well.
minus-squareDoucheBagMcSwag@lemmy.dbzer0.comlinkfedilinkEnglisharrow-up2arrow-down1·edit-21 month agoSo…old mods or mods for uninteresting and obscure games would eventually die because of zero seeders. It’s a fact of life that this would happen
minus-squareAllero@lemmy.todaylinkfedilinkEnglisharrow-up1·1 month agoI wonder if this could be solved on protocol level, i.e. automatically preserve objects with least redundancy, as known to the server. Like if federated servers hold 50 copies of a file, it’s likely not worthy of saving, but if there is only 1 or 2, it must be stored.
minus-squarepulsewidth@lemmy.worldlinkfedilinkEnglisharrow-up3arrow-down1·1 month agoSince mods are almost exclusively unable to be copyrighted nowadays, there is a very good chance the Internet Archive would be more than happy to host the mod data - as they have with many community projects.
Good luck hosting the terabytes of data that mods have.
Let me introduce you to torrenting and community distribution of data.
It could be implemented this way so that no one individual would need to fully shoulder the burden of hosting everything.
Federation would allow you to only host mods not hosted at other servers, with some level of redundancy.
Also, it could use a modding app with BitTorrent-like functionality, so that downloaders could share their copies as well.
So…old mods or mods for uninteresting and obscure games would eventually die because of zero seeders. It’s a fact of life that this would happen
I wonder if this could be solved on protocol level, i.e. automatically preserve objects with least redundancy, as known to the server.
Like if federated servers hold 50 copies of a file, it’s likely not worthy of saving, but if there is only 1 or 2, it must be stored.
Since mods are almost exclusively unable to be copyrighted nowadays, there is a very good chance the Internet Archive would be more than happy to host the mod data - as they have with many community projects.