I’m working on a sculpt of a toy for my nephew and I want to do 2 different 3d prints. One of the hair with black filament and one with the head in a skin color.
It 3d prints fine if it’s the head and hair together, but it’s not a great sculpt with the normals and edges when separated. I can’t boolean because of this. I have no idea how to do it because it doesn’t want to be an exact positive negative to glue the hair on.
Think Lego or Play Mobil hair snapping on to the head. It has a positive and negative. Any suggestions would be greatly appreciated.
The hair object is incredibly complex. How small is this printing? You might be better off recreating the object as a simpler series of polygons, especially since the current level of detail may not show up in the final print.
With a simpler object made from fewer polygons, you’ll have less trouble doing boolean cutouts.
The detail shows up, it’s not small. I guess you’re saying that there isn’t another way to do it then. Thanks, that helps a lot. I won’t spin my wheels trying to come up with a way around it.
The more I type this out, the more I think I’ll cut the circle out and attach it to the hair. It’ll take some time, but I think it’ll be worth it.
There might be another way to do it. But when I encounter issues like this, I find simplification is usually the easiest.
Still, would be worth seeing if anyone else replies with ideas. Maybe I can learn something, too.
I appreciate the help.