I agree to some extent. Elden Ring had little reason not to support ultrawide resolutions, but games that are very ui heavy, like the persona series, would require a significant amount of work to scale to the less common ratios.
Ultimately, those of us who run oddball aspect ratios (anything but 16:9 these days) make up very little of the market share, so I get why some don’t support them.
Best part of elden ring was when I updated it and the game forgot it doesn’t support ultrawide for a good 3mins giving me false hope before it remembered to draw the black bars on the side.
Yes, that is the worst part. It actually renders the full ultrawide so you take the performance hit but then draws black bars to stop you from seeing the sides
Who really knows? Some old school japanese devs have a hatred for pcs its kinda crazy to read about, look at the devs for Unicorn Overlord. They specifically said they will never release on PC, even their publisher wanted to release it on PC but they seem to hate PC so much they’d rather lose money over it.
I don’t see why games cannot be updated to use a dynamically scaling bounding box for UI.
In the past, games used to already have this for overscan protection. The user was able to move and scale the UI slightly to correct for it and the UI would scale properly based on that setting. Nowadays, they would need to add an achor property to UI elements to say which corner of the screen to follow, so I understand it may be a lot of work to update existing games, but in many game engines this is already a 1-click option.
Elden Ring also does not have cross platform multiplayer. The option about crossplay in the options controls whether or not you are matched with everyone in the world or just your local region.
I agree to some extent. Elden Ring had little reason not to support ultrawide resolutions, but games that are very ui heavy, like the persona series, would require a significant amount of work to scale to the less common ratios. Ultimately, those of us who run oddball aspect ratios (anything but 16:9 these days) make up very little of the market share, so I get why some don’t support them.
Best part of elden ring was when I updated it and the game forgot it doesn’t support ultrawide for a good 3mins giving me false hope before it remembered to draw the black bars on the side.
so it does support ultrawide, but it is intentionally disabled?
Yes, that is the worst part. It actually renders the full ultrawide so you take the performance hit but then draws black bars to stop you from seeing the sides
why tho?
The camera in Dark Souls and Eldenring seems to be unable to handle large enemies. The designers love large and ultra large enemies.
I suspect that the camera controls would go nuts on non standard aspect ratios (in the programmers view)…
Who really knows? Some old school japanese devs have a hatred for pcs its kinda crazy to read about, look at the devs for Unicorn Overlord. They specifically said they will never release on PC, even their publisher wanted to release it on PC but they seem to hate PC so much they’d rather lose money over it.
I don’t see why games cannot be updated to use a dynamically scaling bounding box for UI.
In the past, games used to already have this for overscan protection. The user was able to move and scale the UI slightly to correct for it and the UI would scale properly based on that setting. Nowadays, they would need to add an achor property to UI elements to say which corner of the screen to follow, so I understand it may be a lot of work to update existing games, but in many game engines this is already a 1-click option.
Elden Ring also does not have cross platform multiplayer. The option about crossplay in the options controls whether or not you are matched with everyone in the world or just your local region.