• NigelFrobisher@aussie.zone
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    2 days ago

    People forgetting that when you ran out of lives you used to have to go back to the start of the whole game.

    • EnsignWashout@startrek.website
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      16 hours ago

      People forgetting that when you ran out of lives you used to have to go back to the start of the whole game.

      We remember. It was bullshit back then. It’s still bullshit now.

      Edit: I beat many of those games on three lives. It was still some bullshit.

      • NigelFrobisher@aussie.zone
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        12 hours ago

        It wasn’t bullshit. You could get through those games in about an hour and that set of levels was the game. Games like Sonic sunk or swam based on whether playing through those levels over and over to achieve a better run was actually enjoyable. Not to say that today’s much longer games aren’t valid too, but they don’t have to be as tight.

      • pressanykeynow@lemmy.world
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        13 hours ago

        Why is it bullshit? If you couldn’t die nobody would play those games. The stakes were the reason to play.

    • mavu@discuss.tchncs.de
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      1 day ago

      yes, i HATED that, and don’t think I ever finished any of those games.

      that was not a good thing.

    • angstylittlecatboy@reddthat.com
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      1 day ago

      As someone who isn’t necessarily big on the notion streamlining is “objectively” good game design… That more or less began to be disposed of the minute we had the technology, minus a few now-niche genres that rely on it. It was gradual, but mass market games as early as Zork in 1981, had save schemes.

    • unphazed@lemmy.world
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      2 days ago

      Zelda: Pwr off Rst. Must ensure progress is saved. Far end of the spectrum: Sewer Shark. Fuck that game, I didn’t want that beach life anyhow.