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Not even sure what counts as inverted for flying, push the stick forwards = dive, pull it back = climb. Pretty sure that is normal for flight sims though because that is how you fly a plane. Space sims end up going with the same kind of input usually.
I first played flying simulators as a kid, and inverted makes a ton of sense. 3D shooters weren’t really a thing yet, so when they became a thing, I kept using inverted controls and it was comfortable.
I can switch, but it takes some getting used to, and my error rate is higher.
That said, when I use a mouse, I want up (forward) to go up, and down (backward) to go down, so the inverted controls are only for controllers w/ joysticks.
Makes sense. Some controls work better when inverted.
I always use inverted when flying but anything ground based is non inverted.
Not even sure what counts as inverted for flying, push the stick forwards = dive, pull it back = climb. Pretty sure that is normal for flight sims though because that is how you fly a plane. Space sims end up going with the same kind of input usually.
I always use inverted.
I first played flying simulators as a kid, and inverted makes a ton of sense. 3D shooters weren’t really a thing yet, so when they became a thing, I kept using inverted controls and it was comfortable.
I can switch, but it takes some getting used to, and my error rate is higher.
That said, when I use a mouse, I want up (forward) to go up, and down (backward) to go down, so the inverted controls are only for controllers w/ joysticks.
Well that’s nice for dynamic people like you, but for dolts like me it will just mess me up trying to switch back and forth.
You people would have an aneurysm if you saw what I did with the rest of the controls to maintain consistency.
Most games have seperate controls for each transport type and of the ones I have played flying controls come as inverted.
100%. Exactly the same.