I’ve been playing Borderlands 4 with a friend. It might not be the best comparison to compare late game BL3 with early game BL4, but some of the things they changed may have been a step back. For instance, now that the game is open world and surprisingly denser with enemy mobs than the old games, it can be harder to tell when you’ve finished off a group of enemies. My opinion on it might change by the end of the game though.
I started Citizen Sleeper at the recommendation of a friend. It’s a pretty simple management game loop with only a few RPG trappings thus far, and I wonder if or when they will start to put the squeeze on my resources.
I also got back into Clair Obscur: Expedition 33, and I think I’m about halfway through. The combat is excellent when you nail it and land your parries, but it lacks the equivalent of a Souls game where you spend the beginning of the fight hanging back and learning an enemy’s patterns, and that can sometimes be frustrating.
I loved citizen sleeper, though I agree, if you’re smart, it’s pretty easy to fall into a loop of “as long as I X, I’ll never run out of resources” after you’ve found your way a little.
Citizen Sleeper 2 addresses this by having you travel between stations, meaning for much of the game you’re a bit less sure of what comes from where, but it’s ultimately pretty formulaic in that regard. There are also timed away missions where you only have what resources you bring and you need to have the right skills and allies or there’s a very real chance of (varying degrees of success and) failure which has plot implications. It’s much more linear, telling a story, rather than your story. Many decisions have more implications for allies than you, and the endings are much less varied, which I won’t get into for spoiler reasons.
That being said, I’m a fan of both. CS2 is strongly antifascist not just in the stories it tells, but also in that you’re often NOT the most important person in the room during a scene, even if you are enabling change around you. I’ve heard people complain that “you aren’t even around for the climax” of some arcs, though, in my opinion, it’s generally because you’re focused on your own shit. YOUR stakes are low in the video game sense, because they’re grounded and focused on you, even if higher stakes conflicts are going on nearby. I was a fan, though I understood the criticisms.
I’ve been playing Borderlands 4 with a friend. It might not be the best comparison to compare late game BL3 with early game BL4, but some of the things they changed may have been a step back. For instance, now that the game is open world and surprisingly denser with enemy mobs than the old games, it can be harder to tell when you’ve finished off a group of enemies. My opinion on it might change by the end of the game though.
I started Citizen Sleeper at the recommendation of a friend. It’s a pretty simple management game loop with only a few RPG trappings thus far, and I wonder if or when they will start to put the squeeze on my resources.
I also got back into Clair Obscur: Expedition 33, and I think I’m about halfway through. The combat is excellent when you nail it and land your parries, but it lacks the equivalent of a Souls game where you spend the beginning of the fight hanging back and learning an enemy’s patterns, and that can sometimes be frustrating.
I loved citizen sleeper, though I agree, if you’re smart, it’s pretty easy to fall into a loop of “as long as I X, I’ll never run out of resources” after you’ve found your way a little. Citizen Sleeper 2 addresses this by having you travel between stations, meaning for much of the game you’re a bit less sure of what comes from where, but it’s ultimately pretty formulaic in that regard. There are also timed away missions where you only have what resources you bring and you need to have the right skills and allies or there’s a very real chance of (varying degrees of success and) failure which has plot implications. It’s much more linear, telling a story, rather than your story. Many decisions have more implications for allies than you, and the endings are much less varied, which I won’t get into for spoiler reasons. That being said, I’m a fan of both. CS2 is strongly antifascist not just in the stories it tells, but also in that you’re often NOT the most important person in the room during a scene, even if you are enabling change around you. I’ve heard people complain that “you aren’t even around for the climax” of some arcs, though, in my opinion, it’s generally because you’re focused on your own shit. YOUR stakes are low in the video game sense, because they’re grounded and focused on you, even if higher stakes conflicts are going on nearby. I was a fan, though I understood the criticisms.