• ThrowawayOnLemmy@lemmy.world
    link
    fedilink
    English
    arrow-up
    21
    arrow-down
    3
    ·
    4 months ago

    Limited Run is a buncha shit. It’s all FOMO. Hell, they don’t even always make a physical copy of the game. Sometimes it’s just a box.

  • The Picard Maneuver@lemmy.world
    link
    fedilink
    English
    arrow-up
    5
    ·
    4 months ago

    I’ve picked up a few things from Limited Run. It’s cool as a collector, and I’m glad someone is doing this, but there’s also a lot of shovelware in between the good stuff.

  • AutoTL;DR@lemmings.worldB
    link
    fedilink
    English
    arrow-up
    2
    ·
    4 months ago

    This is the best summary I could come up with:


    Major console hardware makers seem to be inching toward removing ways to play discs at all: leaked Microsoft documents revealed a potential disc-less Xbox Series X (though the company says it isn’t completely giving up on the format), while the “slim” PS5 has a detachable disc drive that requires an internet connection to pair with a new console.

    It all started when he and the team at Mighty Rabbit Studios worked to make a physical version of the Vita title Breach & Clear in 2015.

    It’s in the process of producing physical versions of Persona 4 Golden and the Castlevania Advance Collection, just to name a couple of recent examples.

    The thing is, Limited Run has to find a way to convince publishers to get on board first, which is sometimes a hard argument when digital sales can be more profitable.

    When Limited Run signs a game for a physical release, the company works with the developer to figure out exactly what they’re looking for and how to feasibly make it, Fairhurst says.

    Fairhurst says, “There’s a very strong market for that.” (Newer hardware that can play older games from companies like Analogue and Hyperkin are probably helping with that.)


    The original article contains 1,305 words, the summary contains 200 words. Saved 85%. I’m a bot and I’m open source!