Yeah, these parts were great but do not require an open world. Contrary to the developer’s comments, having agency or autonomy in a game is not at odds with being linear. More often than not, making a game open world just leads to those problems you pointed out.
That game had some great gameplay elements. Most notably the caravan takedowns.
Unfortunate that the array of side missions was repetitive and overall story lacking.
Yeah, these parts were great but do not require an open world. Contrary to the developer’s comments, having agency or autonomy in a game is not at odds with being linear. More often than not, making a game open world just leads to those problems you pointed out.