You hear the opposite? Which opposite? One opposite: no, blender do work on windows.
There isn’t a one feature missing, it’s the whole soft that’s a hot mess and the UX is made by someone hating good clear interfaces. Like make a 20mm side cube with every side a 4x4 grid, now work on those vertices (add, split, move). Make some boolean operations. Make bones. Rig them. Map it. Animate it. Export to b3d with normals, binormals and animations. Good luck with that.
I usually fall into the pit every other year and installs it. It has become something of use I guess, but last time I tried it it was sure way behind my legal copy of 3ds from idk 2000-ish.
Sorry I should have specified. That Photoshop is irreplaceable but Blender is pretty good for professional use.
Thanks for sharing, sorry your work flow and experience is messy with it. I’m just a part of the community, but it’s always interesting to hear where different work flows do and don’t work for others.
UX and front ends is such a fuzzy field for me to wrap my head around. So much is done by intuition before hand or after viewing analytics.
What’s that got to do with Linux? That’s a Photoshop or 3dsMax problem. There’s nothing about Linux getting in the way. It’s Adobe telling you no. Your dependence on Adobe isn’t a Linux problem.
The whole UX of using a computer is a collaborative project between hardware, os, and apps (and maybe networks). Any friction in that process is born in part by both sides.
I know what you are saying, and fuck Adobe, but the friction of Adobe products not working well on Linux is because Linux isn’t made to work well with corporate driven drm software. Unlike Microsoft, the Linux foundation isn’t likely to make a backroom deal to ensure that Linux will be developed in a way to keep their drm private and help them strip the rights of their users.
That leads to friction it is Linuxs fault for not accepting Adobes bs here. As it is also Adobes fault for sacrificing technical excellence in lu of artificial scarcity.
You’re wrong. It’s not collaborative. It’s competitive. Only open source is collaborative. There doesn’t need to be any secrets or DRM. That shit is what’s wrong. Worse than wrong, it’s bad.
Linux isn’t a person. It “accepts” literally anything. Nobody needs to accept Adobe’s BS. The industry is dragged down by them, not propped up.
Try to run photoshop or 3dsMax on linux. It just doesn’t work
Krita and Gimp are maaaaaybe up to the job if I invest enough time but blender is clearly not a replacement for 3dsmax.
Photoshop on Linux https://forum.mattkc.com/viewtopic.php?t=336
I don’t know why someone downvotes you.
I felt it was easier to have a dedicated crap-pc running windoze for photoshop lol :-)
Huh, I normally hear the opposite. What are some features of 3dsmax that blender is missing for you?
You hear the opposite? Which opposite? One opposite: no, blender do work on windows.
There isn’t a one feature missing, it’s the whole soft that’s a hot mess and the UX is made by someone hating good clear interfaces. Like make a 20mm side cube with every side a 4x4 grid, now work on those vertices (add, split, move). Make some boolean operations. Make bones. Rig them. Map it. Animate it. Export to b3d with normals, binormals and animations. Good luck with that.
I usually fall into the pit every other year and installs it. It has become something of use I guess, but last time I tried it it was sure way behind my legal copy of 3ds from idk 2000-ish.
Sorry I should have specified. That Photoshop is irreplaceable but Blender is pretty good for professional use.
Thanks for sharing, sorry your work flow and experience is messy with it. I’m just a part of the community, but it’s always interesting to hear where different work flows do and don’t work for others.
UX and front ends is such a fuzzy field for me to wrap my head around. So much is done by intuition before hand or after viewing analytics.
Yeah no problem, and I’ll be there installing it again a year or two frim now I guess :-)
Is there at least a simple way doing boxes (tubes, spheres, …) of a specific size and position plus boolean operations?
That way I could start (again) to try to learn it by using it for my 3D prints.
What’s that got to do with Linux? That’s a Photoshop or 3dsMax problem. There’s nothing about Linux getting in the way. It’s Adobe telling you no. Your dependence on Adobe isn’t a Linux problem.
3ds is like older than Linux
So?
That means it won’t argue in bad faith
What are you talking about?
The whole UX of using a computer is a collaborative project between hardware, os, and apps (and maybe networks). Any friction in that process is born in part by both sides.
I know what you are saying, and fuck Adobe, but the friction of Adobe products not working well on Linux is because Linux isn’t made to work well with corporate driven drm software. Unlike Microsoft, the Linux foundation isn’t likely to make a backroom deal to ensure that Linux will be developed in a way to keep their drm private and help them strip the rights of their users.
That leads to friction it is Linuxs fault for not accepting Adobes bs here. As it is also Adobes fault for sacrificing technical excellence in lu of artificial scarcity.
You’re wrong. It’s not collaborative. It’s competitive. Only open source is collaborative. There doesn’t need to be any secrets or DRM. That shit is what’s wrong. Worse than wrong, it’s bad.
Linux isn’t a person. It “accepts” literally anything. Nobody needs to accept Adobe’s BS. The industry is dragged down by them, not propped up.
If your OS is competing instead of collaborating with the hardware and apps, that’s gonna be a bad experience.
Welcome to Apple and Microsoft. It’s a bad experience, but you’ll pay because all your friends are jumping off the same bridge.