I did finally win a match in CS2 after a long loss streak… it was definitely because everyone else was always cheating… not because I’m shit…
Still in like 5k cause I’m shite
At this point I nearly want to “donate” to Valve…
That’s what we call having hundred of untouched games in the steam library. Right?
deleted by creator
numbers please
*wreaking
And they did it without installing root kits on our computers.
*wreaking havoc
Though I kinda like the wrecking sentiment
Ha! Get fucked, losers. Cheaters ruin the fun for everyone, so I hope every last one gets permabanned.
You cannot permaban a cheater for the saame reason you shouldn’t have death penalty, people need to be able to challenge the decision which should trigger a process
As a piece of software, I highly doubt there isn’t a single bug in VAC that would cause a false-positive
I agree, they should instead do a 10 gazillion year temp ban. I expect people would change by that point
/j
Why not both?
If, to you, not being able to play one game in the sea of many many many games is akin to death, maybe you need to see someone about addiction.
If you cheat in a game, you’ve burned your bridge. It’s like taking a piss in the cereal isle of Kmart, you probably won’t be welcome in that Kmart any more. Or hey, maybe you’ll end up like an acquaintance I knew who was banned from a Kmart, maybe you’ll be hired on as staff without them checking the binder of banned people. I think I’ve lost the plot of this analogy.
This is certainly one of the comparisons of all time
Consequence of sentencing the wrong person to death: You killed an innocent life in an irreversible action.
Consequence of permabanning a player from an online game: The player can no longer play the game. The action is also reversible since “permaban” just means to say “we’re never unbanning you unless something extraordinary were to happen”.
In the worst case scenario offender can just create another Steam account, so permaban is fine.
Yeah, I have a very thoroughly ingrained suspicion of people treating anticheat with too much confidence stemming back to when I got banned many years ago from an online game for supposedly running a script.
I had so much lag on my dialup connection, that a backlog of all my commands hit their server at the same time, so from their perspective it looked like I’d entered over a dozen commands in under a second. Insta ban, no appeal, essentially lost access to a significant percentage of my online friends that it hadn’t occurred to me to get email addresses for.
When you suspect someone of being highly dangerous you put them in jail even if they are not convicted yet. And when it turns out they are innocent they are released.
A ban is like jail not like a death sentence …
More like getting kicked out of a club, you can still go to other clubs.
shadowbanning to cheater-only servers sounds like nice middle ground to me
Fall Guy did that. The consequence was a lot of videos with everyone cheating.
Sometimes it’s a nice perk if you want to play modded coop with your friends ie those from mods.
I said cheaters, not suspected cheaters. I know that’s unrealistic, because no anticheat software is perfect, but I still want it.
You surely can permaban a cheater, and should. It doesn’t mean the process can’t be challenged.
Good.
Hypothesis: people who cheat in video games are scum bags in other aspects of life. I wonder if anyone’s done a study on that. I feel like the kind of person who has to cheat in video games is a broken sad sack.
It depends if you’re only talking about multi-player or including solo too. I see no harm in customizing one’s experience with cheats in single player.
I don’t consider single player changes cheating. For something to be cheating, you need to break the rules agreed to by the players. If you’re the only player, you presumably can’t break the agreement you make with yourself.
Sometimes i turn off hardcore mode when i get overwhelmed. I def agree in principle though
Shit, I play in easy mode. And I sometimes look up hints online. But yeah, I only play single player stuff so I don’t feel like I’m cheating anyone.
I would further argue that it’s a bad behaviour only if one cheats in competitive multiplayer games.
Almost a decade ago, I was having fun playing Left 4 Dead 2. There is this survival mode where you and your human teammates play against neverending waves of zombies. In one stage, there was someone who invented a way to defend yourselves on a bridge by all four players strictly crouching and shooting straight to the front, at the far end of the bridge. If anyone runs out of ammo, they walk a few steps to pick up a new M4 and come right back. Cooperation is the key in surviving for more than 15 minutes, and everyone must strictly obey this play style.
Anyway, the way to communicate between players were limited. It was hard to tell everyone what to do by typing. I downloaded a mod which grants us infinite ammo, that way, nobody needed to get up to get a new gun. In late game, there were three Tanks spawning and charging at us, that even with perfect timing it was hard to defeat all three. The infinite ammo absolutely helped, and I think I just created an new way of playing this stage which depends more on one’s knowledge than skill.
I ended up had a great time with those strangers who played with me, who unlocked the gold medal of that stage, and way beyond the survival time requirement.
I think that the (only) relevant factor is whether everyone else knows and wants it. Suppose your mod affected only yourself (so other players wouldn’t know about it) and you played in a way that was mostly reasonable, but providing a little bit more covering fire than should be possible. Your teammates might still have fun while they’re playing, though only if you don’t overdo it; but even then, they probably wouldn’t be too happy to discover your cheating once they’d already finished the map. If you give everyone infinite ammo, and tell them about it then that’s fine, but because they know about it, not because they benefit from it.
For that matter, cheating in a competitive server set up for that purpose can be fun (though it can also be wildly unbalanced, especially if the game is asymmetrical)
Yeah, if everyone is in on it then it’s not cheating, it’s “house rules” as they say for board games
Nah, if someone on my PvE team is cheating/exploiting that still ruins the experience. I play games like that to get better, the skill improvement is a huge part of the experience for me.
I will accept this as truth without further examination. It’ such selfish, antisocial behavior that there MUST be something wrong with them.
I used Roblox cheats when I was younger because I was bored.
It really depends on what you think about as cheating. I mod my Bethesda games and Stardew Valley heavily to the point that mod file sizes are way past the game file sizes themselves, but some people consider that as cheating, as I’m not playing the original games, I’m not experiencing the original spirits of them. Some people heavily against this. Is altering games only consider as cheating in online games or in all games?
Here’s my definition of cheating: The use of any 3rd party software, not allowed by the developer, that gives a material in-game advantage to the user against other players without their knowledge or consent.
So mods are not cheating. Purely single player hacks are not cheating. Optional 3rd party overlays or in-game aids like RuneLite for OSRS or the many external deck/stat trackers for games like Hearthstone or Genshin Impact also aren’t cheating.
Using Aimbots, wall hacks, infinite health/ammo/lives, and similar in online comp play is cheating.
Grey zone stuff would be things like unapproved in-game overlays.
I don’t care what people do in single player. Hack and mod as much as your heart desires, it doesn’t hurt any other players. The worst thing that can happen is you “cheat” yourself out of a personal challenge, but that’s your own call.
I hope everyone is talking about online only. Most single player games have difficulty modes so you can play casually or hard as desired. This thread sounds like anything but the hardest is cheating though.
I think people who get angry at cheating/modding single player games are not to be taken seriously. Probably children.
I believe actual cheating requires there to be harm done to another player be it due to unfair advantages, theft of time or other malicious activity.
Modding an offline sandbox game just to improve in-game quality of life is not the same as using cheat mods to get even at another and farm all the achievements for everyone to see.
I’ve often thought that the cheaters should be simply shadow banned, and only match with other cheaters. Let them play against the other cheaters and see how well they do.
I think Valve should have only recorded which players were cheating for a few weeks, then ban them all at once. Would avoid them disabling cheats now they know and would also make it more difficult to figure out what exactly is VAC detecting.
I always thought there should be an “unlimited class” in the olympics where you can take anything you want. I want to see wildly drugged up athletes competing with each other.
That’s just the regular Olympics.
“And now the athletes are at the starting line for the hundred meter ketamine stagger. . . They’re waiting for the starters’ gun. . . Some of them have got confused and wandered off. . .”
"Oh, it looks Swerving Dan had a heart attack when the starting pistol went off!
That’s going to hurt his chances, Jim."
Caaaaaarl, that kills people.
Don’t worry, you can still be buried with the medal if you win
Cheaters also are part of why I like coop games so much more. Join a random game with a cheater, doesn’t matter too much and you can leave. Play with a group of friends and that also goes a long way to eliminating them.
GTA Online does (did?) this, most cheating wouldn’t get you banned and instead just placed in cheater lobbies.
Rockstar botched that system, I can attest as I used numerous different mod menus on GTA V Online, most well developed menus will let you alter yours (and others) in-game reputation by spamming the commend/report functions.
Spawning in UFO’s an such was the highlight of GTA V Online for me, haven’t touched the game since I moved to Linux, I hear it’s broken due to the new anti-cheat.
I’m glad I wouldn’t play GTA anyway, even older games, for different reasons.
What reasons wouldn’t you play older ones?
GTA is a disgusting franchise, and the content in the games is just awful. Maybe the stories are good, but do you really need to insert heavy s-x and substance use into a game like that? That’s called desensitization, and I’m sensitive to quite a few things (not this fake sensitivity that’s floating around… legit sensitivity).
GTA is a disgusting franchise
Because of this nobody noticed how woke GTA:SA was. If you depicted the CIA smuggling cocaine and weapons into black communities while the justice system imprisons young black men with wildly disparate sentencing 2025, the game would be canceled, by the kind of chuds who just see “cool violence!”
It’s escapism. If it’s not for you, that’s fine.
I’d love to play matches with aimbots.
I’m not good at games. Don’t care enough to git gud. Certainly wouldn’t ruin anyone’s experience by cheating. But it’d be fun to see what the game is like with everyone having perfect aim.
Cheaters aren’t only aimbots. In fact, most of the time they’re not even using aimbot because that’s one of the easiest one to tell that someone is cheating. Most of the time they can just see everyone through walls. But if it’s cheater vs cheater and they don’t care about being caught then it’s not fun or interesting because you just use aim + speed + noclip (I assume that’s possible) and just kill everyone the second the round starts.
You love to see it.
Nice.
The cheating bastards need to git gud.
Glad about the VAC update, but did you have to post a screenshot from reddit and the link to the reddit post?
I really hope valve can get VAC into a good space so it can be an example of doing anti-cheat well without having to be a rootkit. Looks like we’re heading towards that point. Hopefully this change will last
and they need it for the steam deck too. win-win.
John Macdonald is cooking the best fucking server-sided anticheat with all that compute power in Bellevue. Lets see him become a master chef!
I’ve been thinking for a while we need more server side stuff. No worries about infringing on the consumers computer then. Hopefully that ends up becoming something good!