• lime!@feddit.nu
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      7 hours ago

      i played and loved all the myst games, including uru live. i was really excited for neyyah, followed development for years. think i’m a third of the way through now, going by achievements.

      so far, it feels like what people who don’t like myst think people enjoy about myst. it’s beautiful, densely detalied, and impenetrable . it starts with a five minute lore dump (cut down from fifteen in the demo, the dev was really proud of having “streamlined” the experience), there’s a new made-up word introduced every sentence (don’t worry, you get a glossary), and all the puzzles so far have been “align these in order” or “put the square thing in the square hole”.
      puzzles are sort of integrated into the world like in riven, but in a weird haphazard way where there are random screens placed in the world. there are encoded notes everywhere, and they’re unreadable unless you “know the trick”, which you learn fairly quickly and after that they all become plaintext instantly. which is just as well because most of them are just fluff.
      there are hints at interesting mechanics but i’ve not gotten there yet, the biggest change so far is getting a briefcase full of balls that activate machines. the balls are one-time use and uniquely coded so once you put the right ball in a machine it stays on and you no longer have that ball. it’s basically a series of fetch quests but you get all the items at once and have to just go around and put them in the right place.

      all in all, a strange experience. i’m holding off on final judgement but so far i’m only impressed by the graphics. i’m hoping the story finds its footing soon because my patience with the glossary is starting to wear thin.

      • Hadriscus@jlai.lu
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        7 hours ago

        Thanks a lot for the feedback, I was wondering how he’d managed the puzzles

    • einlander@lemmy.world
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      15 hours ago

      Wow Micropose is still around. I’ll ad them Apogee and 3d Realms are still kicking around.

  • towerful@programming.dev
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    9 hours ago

    The remaster of myst 1 is good, the remaster of riven is good.
    Must 3-5 felt… Thin. Like, the game was about it being 3d and the tech… Not the puzzles.

    I feel a true successor to the myst 1 & 2 games is Quern: Undying Thoughts.
    Felt like the original premise, but in a modern game engine.

    Another game that gave me the same hook as Myst is Blue Prince. A rogue lite puzzle game that is amazing.

    • caseyweederman@lemmy.ca
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      5 hours ago

      3-5 weren’t made by Cyan, just published by them. They only got the rights back relatively recently.

    • KyuubiNoKitsune@lemmy.blahaj.zone
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      12 hours ago

      I hate the changes to Riven. They modified it to cater to VR and it really made me dislike it. I looked forward to the remake since the Starry Expanse project was started, that was like, 2009, and when I played it I felt so disappointed.

      • Carrot@lemmy.today
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        10 hours ago

        Interesting. I played Riven as a kid, and recently played the remake on PC (no VR) and I really enjoyed it. Felt more or less like a faithful recreation, and I didn’t notice anything specifically catering to VR. What parts were disappointing?

        • KyuubiNoKitsune@lemmy.blahaj.zone
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          47 minutes ago

          They removed all the sound puzzles, where the little wooden balls hidden everywhere made a noise of an animal when turned, and they had a number on the other side. They replaced it with looking through a telescope with a special lense on.

          When you start the game and walk over the bridge to the right, through there they changed the entire layout.

          They added some extra paths that changed the game around the big dome.

          They changed the fire ball puzzle at the top of the big dome, now it’s super simple but more effort (you go into the weird black void and open some valves and press a button.

          I’m sure there are a lot more.

    • ripcord@lemmy.world
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      13 hours ago

      Myst 3 and 4 are my favorites in the series, personally. Especially 3.

      Also, what is Myst 6…?

    • Rai@lemmy.dbzer0.com
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      17 hours ago

      Myst 3 was okay. Balls Age was easily the best. The other two were kinda jank. The ending was INCREDIBLE.

      Tap for spoiler

      Saavedro’s “NOOO NO NO NO NO NOOO” wails of despair are amazingly acted yet they make me crack up every time I watch them. I will never tire of watching him scream.

      • dalekcaan@feddit.nl
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        10 hours ago

        Yes! I loved the ending, it was so satisfying when it finally clicked how to get the good ending.

      • ripcord@lemmy.world
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        13 hours ago

        It actually is the game that gave me the biggest jump scare of any game I’ve ever played, too. Which is really really weird.

          • ripcord@lemmy.world
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            5 hours ago

            There’s a couple, but this one in particular:

            SPOILER

            https://youtu.be/JSuhE1ndwjc

            My wife and I were playing together one night, and both of us went “HOLY SHIT!!” when we turned around and this dude straight murdered us.

            The thing is, up until that point Myst had been a totally safe place. We walked around knowing that although you might have made a mistake, it could be undone. You just needed to find the right solution. It was warm and comfortable.

            Even when he ran up the path, we just figured it was the next part of the plot. It was super unsettling to be MURDERED and find out you COULD actually LOSE. Violently. With the dude running straight at you like in a nightmare.

            It really, really doesn’t help that it is Brad Dourif murdering you.

        • Rai@lemmy.dbzer0.com
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          14 hours ago

          Riven is easily the best, agreed. The forest shit was insane in Exile. The up-down elevator in the toilet world was also awful.

    • frongt@lemmy.zip
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      17 hours ago

      Obduction was okay, great world but really a slog to play. I got up to the end and couldn’t be bothered to actually finish it.